Com2uS Announces Baseball Slugger

We caught up with Don Lim earlier tonight at a location with some better wireless access, so we got a first-hand look at the head-to-head online gameplay, playing against some of Com2uS’ quality assurance testers in Korea. The head-to-head gameplay doesn’t disappoint.

Being able to see the performance of your rival in a picture-in-picture view was a pretty cool feature, and it definitely helps build the tension in the competitive atmosphere. The game is accessible enough that pretty much anyone can dive right in and play without much introduction, just like Lim said in our earlier interview. We also learned that it’s possible to call your shots, Babe Ruth-style, for extra points, which is a definite plus for a head-to-head competition.

Yeah, we lost, but we were playing against guys whose job is to make sure the game works. But we didn’t lose by much, so the game seems balanced, while also giving us an idea about the game’s continued accessibility should a community form around it.

We’ll be keeping an eye on this as it approaches its release date in a few weeks.

Korean developer Com2uS unveiled its upcoming title Baseball Slugger to us from the E3 showroom floor a short while ago.

The home run derby-style game is due for tentative release in about two weeks, according to North America General Manager Don Lim. Featuring simplified touch-to-hit and tilt-to-aim controls, Lim said the game is designed to appeal to casual gamers, as opposed to its more involved 9 Innings title.

‘It’s a sports game, but still targeted to casual users,’ he said. ‘I have a 3-year-old son, and even he knows how to play the game. It’s see the ball, hit the ball.’

The game also will feature customization in everything ranging from bats, batting gloves, uniforms and even facial hair, all of which affect the performance of the player. Com2uS secured a sponsorship with Louisville Slugger, so the famous manufacturer’s wares will be on display.

Customization is the name of the game.

The game’s premier feature, and what Lim considers the main selling point, is its online multiplayer gameplay. Unfortunately, the spotty wireless coverage in the Los Angeles Convention Center didn’t allow Lim to log in, so all we were able to see was the single-player game.

Lim was able to rattle off a list of online features once the game goes live in its worldwide launch, though. Players will be able to select matches based on a ranking system, which will help cut down on more experienced players picking on newbies, he said. For example, with a points-based ranking system, a high-ranked player will get fewer points if he beats a low-ranked player. The game also will feature a rivalry database, which will allow players to select between 20-30 total players they would like to dub a ‘rival.’

To help build the community, Lim said the game would begin at a low price point at launch, and to compensate for the initial lack of players, the servers will be populated with bots to start. As the community populates, players will be able to identify each other by name and by nationality through the worldwide leaderboard. Though the servers are currently housed in Korea, Lim said he hopes for expansion should the community require it.