Yesterday at GDC, Slide To Play had the pleasure of sitting in on a new kind of press event. The Big Indie Pitch allowed two dozen indie iOS developers to show off their new and upcoming games to the press, five minutes at a time. The event was set up like speed dating– developers rotated around to different tables on cue, to see if any special connections could be found. Here are what we consider to be the highlights of the event.
Exiles: Far Colony is the next big RPG from Crescent Moon. Most of their RPGs so far have been rooted in fantasy worlds full of swords and spells. Think Aralon and Ravensword. Exiles is different. Inspired by Star Wars, Bladerunner, and Dead Space, Exiles puts players in control of a hero on a faraway desert planet. Your job, naturally, is to save humankind. Read More
If you’ve played the mind-bending iPad game Wonderputt, then you know developer Damp Gnat has a unique way of looking at the world. Their next game is called iCycle. It’s a side-scrolling platformer with about as much in common with other platformers as Wonderputt has with a real putt putt course. In other words, not much. Read More
Armello is the video game version of a board game, but you won’t find the board game on store shelves. That’s because it doesn’t exist. Developer League of Geeks knew they wanted to make a strategy game for iOS and other platforms, but they wanted to make sure the game mechanics were solid before they started programming. Read More
If you’ve played a House of the Dead game before, consider yourself equipped to take on the zombies that hunt you in the upcoming House of the Dead Overkill – The Lost Reels. It’s an on-rails shooter that’s made up of levels from the Wii and PlayStation 3 versions of House of the Dead: Overkill, and it offers exactly what we’ve come to expect fomr the series– lots of zombie violence. Read More
One of our most anticipated hands-on demos at GDC was for Framed, an upcoming mystery game with a completely unique gameplay mechanic. Instead of directly controlling your character as he uncovers dead bodies and tries to run from the police, you have to rearrange the panels of his comic-book environment to change the order of his actions.
We’ve been excited to play Space Hulk since Games Workshop announced that Full Control was bringing the classic board game to iOS. So naturally we made a bee-line to Full Control’s booth at GDC to get a first-hand look at the game in action. Read More
It’s been over a year since Halfbrick has released a new game on the App Store. Instead, they’ve expanded their blockbuster hit Fruit Ninja to arcades, home consoles, board games, plush toys, and more. Halfbrick’s next game Fish Out of Water, just announced at GDC, also has the potential to become a hit, due to its enjoyable art style, and extremely easy pick-up-and-fling mechanics.
PAX 2013 has a strong indie gaming presence this year, especially in the mobile gaming space. While walking the floor today, we had the pleasure of spending time with Tengami, an adventure game that utilizes Japanese-style art modeled as a pop-up book. Read More
Based on the popular Fighting Fantasy gamebooks released in the 80s, Sorcery by Steve Jackson Games returns as a dynamic iOS game. The team at Inkle spent some time with us at PAX to show us how this new Sorcery experience works. Read More
Lots of great game series fizzle out after a few too many sequels, but some just go off the rails entirely due to a mistake in judgement on the part of the developers. Just look at EA’s recent SimCity launch on PC for a great example of how to disappoint your game’s fan base. Last year, Gameloft plunged a little too quickly into freemium monetization with Dungeon Hunter 3, a game that took a big step away from what made the series great: epic exploration and storytelling. Dungeon Hunter 4, available in April, brings back the plot-driven exploration, but also keeps the freemium model.