Playing Baldur’s Gate II when it came out in the early 2000′s was something of a formative gaming experience for me. While I absolutely loved the first one, and played countless games before it, it wasn’t until part two that I came to realize just how immersive and engrossing playing videogames could be. So I was a bit heartbroken when, because of befuddling legal vagaries, it looked like Baldur’s Gate II might not ever grace our little screens. Read More
We first heard about The Shadow Sun back in 2010, so it’s been a long time coming. But when you start playing the finished game, which hits the App Store December 19, you immediately see where all that time and effort went. The Shadow Sun is an ambitious action-RPG, like Aralon or Ravensword: Shadowlands, that takes place in an intriguing new fantasy world. Read More
If you were following us on Twitter last night, you would have seen a series of tweets from an extravagant party in San Francisco thrown by ZeptoLab, the creators of the Cut The Rope series. Between the giant outdoor projectors, costumed detectives, and up-close magic shows, we heard a very important announcement: Cut The Rope 2 will be available on the App Store in two weeks, and we had an early opportunity to try it out. Read More
Last year’s The Room from Fireproof Games was a smash success, generating over a million paid downloads and earning the honor of Apple’s iPad Game of the Year. It’s an intricate puzzle game, featuring a realistically rendered safe with dozens of clockwork latches and hidden compartments. Next week, Fireproof Games will release The Room 2, and we can tell they’ve taken this compelling concept even further. Read More
With Assassin’s Creed: Black Flag available now on consoles, iOS gamers might be feeling a little left out. Fortunately, Ubisoft is releasing a mobile-specific pirate game set in the world of Assassin’s Creed on December 5, so you’ll be able to set sail with a crew of salty dogs from just about anywhere. We had a chance to go hands-on with an early build, so read on for our impressions.
After game developer American McGee corrupted Alice in Wonderland with a gothic-horror makeover, we couldn’t wait to see what twisted designs his mobile studio Spicy Horse would come up with on iOS. Discussing an upcoming collaboration with DeNA, McGee offered us a hands-on preview of The Gate, described as “Pokemon in Hell” with several familiar free-to-play elements. Read More
The Star Wars universe provides a unique opportunity for game developers to place familiar characters and settings into any genre they choose. Just this year, we’ve reviewed a Star Wars console RPG, collectible card game, and second Angry Birds spin-off. Now Disney has recruited Tiny Tower creators Nimblebit to build a Star Wars version of their popular freemium tower-building simulation. We spent some time with Tiny Death Star, which is available now in New Zealand and will be blowing up the entire planet soon.
Last year, we told you about some intriguing new gameplay concepts from the creators of the witty adventure series Hector: Badge of Carnage. Since then, one of those projects has nearly come to fruition, developed by a new studio called Italic Pig. We spoke with Kevin Beimers, the writer and producer of Hector, about his upcoming mobile game, Schrodinger’s Cat: Raiders of the Lost Quark.
At last week’s iPhone 5S unveiling, Epic also announced Infinity Blade III, the latest in their groundbreaking swipe-combat series. iOS gamers won’t have to wait long to download IB3, since it’ll be available on the App Store next week, but we had a chance to play through it a few days early. The good news is that Infinity Blade III is still a stunning-looking game, and it adds a few minor features that complement the combat.
Last year, a pixelated beat ‘em up called Fist of Awesome (from the creator of Hard Lines) reached its Kickstarter goals to undergo development for PC, Mac, iOS, Android, and Ouya. After months of fighting bears and “punching up” the humor, the developers have let us know that Fist of Awesome is nearly ready for wide release. We had a chance to go hands-on with this absurd, highly entertaining brawler, so read on for details.
Terraria, like its inspiration Minecraft, is a huge game with a lot to do. From the moment you’re dropped into this retro 2D world, you’ll have to start collecting supplies and build a shelter to survive the long nights ahead. If you don’t, you could find yourself torn apart by zombies or eaten by a giant underground worm. Here’s our beginner’s guide to the first hour of Terraria.
Even after the zombie apocalypse turns our roads to rubble, it’s still important to review some basic rules of safe driving. First, don’t bother with the brakes or gas, because you’re going to be cruising at a steady pace. Second, don’t pick up any hitchhikers, and if you do, be sure to knock them off the side of your car before they flip you over.