Pocket Frogs

Pocket Frogs is a game from , originally released 31st December, 1969

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Pocket Frogs Review

Up to this point, social gaming has mostly been about keeping your farm healthy. Nimblebit duo Dave and Ian Marsh decided it was time for something new. Their answer is Pocket Frogs, a spiritual successor of sorts to Dizzypad.

Pocket Frogs is all about collecting, breeding, and trading frogs with friends. Whether you want to sell happy frogs for a big profit, collect rare varieties, or fulfill orders from various computerized customers, Pocket Frogs has something for you.

Hanging out at your pad.

The variety of frogs is nearly endless. From the get-go there are many colors and designs, but when you breed frogs (giving you one out of a random pool of up to eight different frogs), the possibilities become endless. Luckily, once you own a frog it can be cataloged for purchase down the road.

A big part of the game is the ‘pond’, a Dizzypad-style microgame where you try to eat dragonflies by catching them in the air as you jump between two lillypads. Occasionally you’ll come across another frog to breed with or gift box, containing money, a free full-grown frog, accessories for frog habitats, or a stamp.

Pocket Frogs’ freemium model is as optional and non-intrusive as they come. From the in-game store you can purchase stamps, used to send frogs to friends or speed up the delivery of an item bought from the shop, and potions, which instantly grow frogs. These are also available by other means as well. All in all, you aren’t at a disadvantage by going the free route.

Half of those are probably poisonous.

Besides the ability to send your friend a doodad for their habitat and frogs, Nimblebit also made it possible to visit another player’s habitats. While we found that some habitats weren’t available to visit at times due to server issues, this is a great idea.

Another awesome feature of Pocket Frogs is that you don’t need to be online to play. Once you connect back via a Wi-Fi or 3G connection, the game automatically syncs your progress.

One disappointment was that we couldn’t cross-sync data between platforms. We’d love to take care of our frogs on an iPad at home and iPhone while on the go. However, at the moment you must have a separate game going on both devices.

Pocket Frogs certainly holds its own against FarmVille and Ngmoco’s We Farm and We Rule, and it’s also far more creative. Plus, it doesn’t require you to be attentive every second of the day or suffer the punishment. In other words, Pocket Frogs takes the obligation out of social gaming for a more enjoyable experience.

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