Recommended games in Apple TV
Play This: Transistor from Supergiant Games
Transistor, Supergiant Games’ spiritual successor to its 2011 masterpiece, Bastion, seemed to land on mobile out of nowhere. That’s kind of Supergiant Games’ style, though: When you’re not looking, it’ll come up behind you and say, “Hey, lookit here,” then hit you in the face with a masterpiece.
Transistor is a resource-heavy game — it won’t play nice unless you have 1.5 gigs of free space and an iPhone 5 / iPad 4 or above — but the price of admission is worth it. Like Bastion, you’re guided through a surreal, mysterious scenario by a disembodied voice. Unlike Bastion, however, Transistor carries a futuristic theme and elements of turn-based strategy.
Transistor’s story is engaging, its gameplay is deeply satisfying, and its soundtrack is sublime. Pretty much what you’d expect from Supergiant Games. What comes next? We can’t wait to see.
Posted June 15, 2015 by Nadia Oxford
Play This: Geometry Wars 3: Dimensions
What’s not to love? Geometry Wars, in 3D, and on the iPhone? The latest from godfathers of the intense geometry shooter is now enhanced on iOS with Metal. And it works great! Lots of people thought that the controls wouldn’t work, but they do. If they still think that, well this also works with MFi controllers.
Posted June 9, 2015 by Jeff Scott
Endless Skier Alto's Adventure Released
Alto’s Adventure is a very pretty endless runner / skier. Released today by Snowman ($1.99, App Store), the game is a very beautiful looking downhill Ski Safari type game. Set in a beautiful procedurally generated alpine world, tricks are done with just one touch to jump/rotate the skier while in the air to gather coins and power up from jumps.
Beautiful game well worth the two buck price tag.
Posted February 19, 2015 by Jeff Scott
Crossy Road Review
Many have tried to capture on iOS the special lightning in a bottle that fueled the classic game Frogger — including Konami, the makers of Frogger. But none has done so as successfully as Hipster Whale, the people behind Crossy Road.
In the sped-up evolution of the App Store, Cross Road is this generation’s Flappy Bird. It’s an incredibly basic game that is simply. Impossible. To stop. Playing.
And I didn’t want to. To play Crossy Road is to fall in love with its fundamental, almost childishly pure, appeal. You play as a chicken who has to cross busy roads, railroad tracks, and streams. The obstacles are randomized, and high scores rule the land.
Posted November 25, 2014 by Chris Reed
Asphalt 8: Airborne Review
It’s another year, another summer, and just like a summer blockbuster movie, it’s time for another entry in Gameloft’s venerable racing series, Asphalt. It’s easy to get cynical as this would be the eighth game in the series, and after part seven I was starting to think that this franchise was getting a little too long in the tooth. Thankfully Gameloft seems to have realized that as well and has added enough new and fun elements to justify keeping the series going.
If you’re a arcade racing fan then there’s absolutely no reason for you to not be playing this. The in-app purchases are only annoying if you’re impatient, and every aspect in the game (even the redundant ones) are a step up. This is one you’ll be playing again and again for at least another year.
Posted September 6, 2013 by Erik Carlson
If feel-good movies have taught us anything, it’s that even the seemingly most insignificant individual can be a hero. In that vein, the shadowy, wide-eyed protagonist of Badland for iOS is a hero twice over. Not only does the little guy undertake a quest to save his world, but he also brings new life to side scrollers and endless runners, two genres oh-so in need of some fresh air.
Badland puts you in the fur of a nameless bat-hedgehog hybrid who wakes up one day to find his forest home in peril. Pipes, sinister constructs, and deadly traps have somehow intermingled with the vegetation. You need to get to the bottom of the weird invasion.
Badland mixes side-scrolling action with some endless runner elements. Levels automatically scroll from left to right, and there are plenty of obstacles to impede your progress. If you get pushed off the screen, you presumably go squish.
Posted April 5, 2013 by Nadia Oxford
Edge Extended Review
You must maneuver your cube buddy through several three-dimensional mazes to reach the end as quickly as possible. Along the way, you boost your ranking by picking up shiny prisms, and by avoiding dropping off the edge of the maze into the black void.
Each maze is cleverly built, and you can count on levels offering a different kind of challenge from one to the other. Some will take you seconds to clear; others, a good few minutes. Cube can climb walls that are as high as him (unless he gets shrunk down, after which he can merrily bolt up any wall), but he’ll have to get smart about scaling tall cliffs. Problem solving can involve triggering switches to activate moving walls, or falling into “canons” that will shoot you upwards. In an interesting twist, a nefarious “Dark Cube” prowls select levels and makes trouble by triggering traps– but he can also trigger changes that will help you navigate the level’s environment, so you have to keep an eye on him.
The visuals in Edge Extended are simple, but frequently light up with impressive special effects. There is a small problem with dark environments being difficult to see when you’re playing in bright sunlight, and pale-surfaced levels can make it difficult to tell where you’re going. Luckily, each level is equipped with an easy-to-read map, so you won’t be inconvenienced once you learn how to use it.
Posted September 6, 2011 by Nadia Oxford
We demand more depth all the time from our games. We expect alternate endings, skill trees, side quests, and endless hours of gameplay. For once, though, we appreciated a game that takes the opposite approach: creating an extremely compact, thoroughly memorable minute or so of intensity.
According to the developer, Canabalt was developed in the space of about five days as part of a micro-game experiment. This game’s impact is sure to be felt much longer than five days, though. Like a colony in a petri dish, or a one-act play, Canabalt offers just a self-contained glimpse of a larger world outside.
Canabalt is an interesting experiment, and it’s one we enjoyed. It’s a game that measures your involvement in minutes, not hours, but we’re confident you’ll still be thinking about it for weeks or months to come.
Posted October 16, 2009 by Andrew Podolsky