Perfection. is a game from , originally released 31st December, 1969

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Perfection Review

Perfection is a puzzle game that can be easily summed up as simple, but not simply summed up as easy. The idea is that you are given a randomly-generated mass, and an overlaying shape that you’re meant to “carve” that mass into, as closely as you can and with as few turns as possible. It sounds simple, but the visual overlay of your objective is not placed 1:1 with where the finished carving would be. As a result, a bit of guesswork and estimation is required in order to achieve “perfection,” or at the very least “success.”

Thankfully, the game is not nearly as demanding as its title would lead you to believe. You’re actually given a decent margin of error in your carving, making it considerably easier to succeed in each puzzle without making each cut pixel-perfect.

The only real problem there is that trying to line up the two dots that represent the start and finish of each slice can sometimes be tricky. Part of this is due to the shape of the tool and the starting point not quite setting where you want it to be, thus throwing off the entire angle. In addition, you can’t choose which section will fall away; on more than one occasion, I’ve lined up what appeared to be a perfect cut, only to watch the seemingly perfect cut fall away, leaving only the junky remains behind. To that end, there seems to be a certain sequential progression of cuts the game wishes for you to make before allowing you to make the one intended.

As noted, though, the game is incredibly forgiving. As music from Omni-Psyence plays, you can take as many cuts as you want, back up as far as you want, and even skip any puzzle you want. In fact, with the puzzles all being randomly generated, it seems that if you skip a puzzle, you may never see it again. That said, while the game is very easy going, it also lacks a certain sense of progression as a result.

In fact, the game is very no-frills. There are no menus, no scores, no achievements– just you and your blocks to cut. You can pull up a small tab that allows you to skip the current puzzle or change the type (there’s fixed, rotatable, and a type where you can zoom in or out as you please), but that’s it. In fact, the product page on the App Store notes that the recent update fixed the game so that the “tutorial doesn’t come up each time you restart the app,” but I’ve found no sign of a tutorial at all. As a result, you’re left to your own devices to learn as you go.

Perfection may not live up to its name, but it’s still a fun game to give a try. Without any set stages or fixed progression, it possesses a certain evergreen quality you don’t often see in many puzzle games on iOS.

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