Perfect Balance: Harmony

Perfect Balance: Harmony is a game from , originally released 31st December, 1969

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Perfect Balance: Harmony Review

Remember Tetris? Seems like a lifetime ago that we were sitting in math class with our TI-85’s killing time matching and rotating those blocks. Hell, for some of our readers, that’s before they were even born.

But as technology has grown more sophisticated, so have the games. Evolving the whole falling blocks concept, developer ttursas brings us Perfect Balance: Harmony, which features a fantastic physics engine paired with an innovative puzzle design.

The goal of Perfect Balance: Harmony is almost self-explanatory in its title — balance a set number of blocks on a platform to achieve “harmony,” which in this case means stack ’em so they don’t fall down. Each puzzle starts with one or more platforms of varying shapes and sizes, which can range from a horizontal line to a circular shape, and an inventory of geometric shapes used for stacking. It’s simply a matter of touch and go, with a second tap to rotate, until all the blocks have been stacked and the corresponding structure remains standing.

It’s a basic setup, but where the game shines is in its physics engine. Each piece is affected by gravity, so placing the pieces in the appropriate location is essential — round pieces roll, small objects weigh less than large objects, and so forth. Objects can only be placed one at a time, but they don’t need to stop in order to place the next piece. For example, sometimes you’ll have to make two objects fall against each other in order to achieve perfect balance.

Often, the simplest games are the hardest, and Perfect Balance: Harmony is no exception. Some of these puzzles are damn hard. There’s 80 levels total, but we’re stuck somewhere in the mid-30s right now ttursas CEO Ville Helin says they are considering adding 20 more levels, as well. Now, we can’t fault a game for being hard, not when it plays as well as this. But with the difficulty on some of these harder levels, it’s understandable if some gamers give up on it entirely. An option to skip would be nice for those of us with shorter attention spans, and would at least increase some of the lasting appeal of the game.

You really can’t go wrong with Perfect Balance: Harmony, certainly not for its $0.99 price tag. It offers great stimulation for those brain cells and will most definitely jog your memory about those “center of gravity” lectures from physics class.

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