If you’re still all about flinging birds at hastily assembled structures, today’s your lucky day. That’s because Angry Birds Space just got a pretty hefty content update. If you haven’t pulled the trigger on this game yet and want in, you can grab it here for $0.99.
The headliner of the update is a pack of 30 new “Brass Hogs” levels. But before you get all excited about blowing through the new levels, you should know that some levels in this episode require you to make use of another piece of the update: Daily challenges. To unlock some Brass Hogs levels, you have to complete a certain number of daily challenges, which, obviously, change daily. Helping you out is another new addition, the Wingman power-up.
The other big addition is that just about all of the levels in the game now have “mirror” counterparts. That means you can play 260 levels in the game in a reversed layout to the originals. To unlock the mirror versions of the levels, you simply (or challengingly, depending on the level) have to get three stars on the regular version. If you’d rather skip that step, you can unlock all of the mirror world levels for an in-app purchase of $5.99.
So be sure to check it out if you have the game in your account and want to enjoy some more Angry Birds goodness for free. If you haven’t ponied up the dollar to buy the game yet, you can do that right here.
Gameloft has announced a fifth installment of its Diablo-like dungeon crawler series. The game is Dungeon Hunter V, and it’s set to release sometime this year, which is to say, probably not very soon. It’s — get ready for it — free-to-play, which shouldn’t come as a surprise, but may come as a disappointment to some.
You play as a bounty hunter this go-round, out to make a buck as you slay demons and beasties in an array of gorgeous dungeons. The graphics look pretty great, with all manner of colors bursting off the screen and tons of baddies to dispatch.
One feature mentioned is that each player will be able to create their own dungeon, placing minions where you see fit. Other players can enter your territory to try to steal gold from you, but they’ll have to face off against your defenses first. It sounds kind of like a Clash of Clans aspect, which could be cool. You can then spend the loot you earn to upgrade your gear to your liking. You can also fuse unwanted items with the items you have equipped to make them more powerful.
You can enter your email address at the game’s website, and help spread the word about it on your social media accounts to collect some kind of rewards when the game is released.
For more info, check out the developer diary below.
Are you fiending for The Witcher 3: Wild Hunt, hitting new-gen consoles and PC in May? If so, you’ll be able to slake that particular thirst Thursday, when The Witcher Battle Arena launches on the App Store.
It’ll be a free-to-play game, but developers Fuero Games and CD Projekt RED promise it isn’t just some cynical cash-in. They say you’ll be able to earn plenty of in-game currency just by playing it, and you’ll never need to spend a red cent to unlock everything in the game if you don’t want to.
If you’re a fan of the series, you’ll recognize the playable members of the cast, including Philippa, Saskia and Zoltan. The game has been developed around mobile play, so the average match lasts 10 minutes, which should fit into those times you pull out your phone for a little gameplay session.
But what if you’ve never played a Witcher game before? If you happen to have an Xbox 360 and an Xbox Live Gold membership, you can hop on over to Xbox.com to download The Witcher 2: Assassins of Kings for free between now and January 31. If not you’ll have to pay, but you can (and probably should) start with the second game.
Whether you’ve played the series before or not, however, The Witcher Battle Arena is launching on the App Store for free on January 22, so grab it when you see it.
Remember the news last week that the vast majority of Monument Valley players hadn’t paid for the game? Developer Ustwo came upon that juicy nugget of information as it was preparing a giant infographic about the game’s sales and numerous other statistics.
That infographic is now ready and has been posted right here. It’s pretty large, though, so I’ll cut to the good stuff. First off, the game has had nearly 2.5 million official sales. I say “official” because it’s had boatloads of unauthorized downloads. To wit, it’s been installed on over 10 million devices. That number includes “unauthorized downloads” as well people who bought the game and installed it on multiple devices. Of those totals, it’s over half a million people “upgraded” to the Forgotten Shores DLC.
The game cost $1.4 million to make, and has raked in $5.9 million in revenue — which, even with the amount of piracy, is a killer return on investment. The vast majority of that is from iOS, with less than 20% coming in from Google Play and Amazon combined.
One other point of interest is that 50% of the people who began the game completed it. That might not sound like a lot, but it’s actually pretty good compared to a lot of games.
So good job, Ustwo. We loved the game, and if you haven’t played it you should probably correct that. If you find this kind of behind-the-scenes stuff interesting, take a look at the full infographic for more information.
Move over, Princess Bride, there’s a new old-movie-game in town — or at least there will be soon. The aptly named developer So Much Drama (of RuPaul’s Drag Race: Dragopolis fame) has announced that it’s working on a “social-mobile” game based on the 2004 comedy Mean Girls. It’s described as a “tiara defense” game, and it’s coming soon to the App Store.
Basically, you’ll select from eight characters (Cady, Regina, Gretchen, Karen, Janis, Damian, Aaron, and Kevin), each of whom comes with a unique ability, and you’ll fend off baddies by joining up with one of the cliques around school, from band geeks to jocks.
The game also has undefined modes like You Can’t Sit With Us, Social Suicide, She Doesn’t Even Go Here, and The Limit Does Not Exist. Honestly, it’s pretty hard to tell what the heck actually happens in the game, but based on the press release, you can expect to encounter tons of lines from the movie.
No pricing or specific release date have been announced, but I wouldn’t be surprised if it’s free-to-play. Just sayin’.
If a device has a screen, chances are you can play Minecraft on it. Since the game is the very definition of ubiquitous, you might be surprised by just how many people have bought it on mobile devices. Or not, because studies have shown that there’s not a person under 20 who hasn’t played the game in the past two hours.
Anyway, developer Mojang has announced on its blog that Minecraft – Pocket Edition, which first hit the App Store in 2011, has been purchased 30 million times. Not bad for a souped-up game of digital Legos.
Much has happened in the Minecraft world since the pocket-sized version launched, including Mojang being scooped up by Microsoft and founder Markus “Notch” Persson wandering off to do his own thing.
To celebrate the numerical sales milestone, the developers are planning a question-and-answer session that will be streamed live over the Internet “later this week.” If you feel like asking them something, you can submit your questions here.
And in case you’re wondering how big of a number 30 million is, the company has put together a charming infographic right here.
The recently concluded biker gang soap opera Sons of Anarchy has an iOS game in the works, and it has just gotten a trailer. The trailer shows lots of first-person outlaw stuff, like riding a motorcycle, aiming a gun at the bag-covered head of a hostage, and failing to light a joint.
There’s no HUD, so it’s hard to tell if the player will directly control the action, or if it’s more of an on-rails type of game. The graphics aren’t the best we’ve seen on the platform, but the video’s title calls it a “rough cut” trailer, so who knows if this is what the game will look like when it ships.
That’s about all we know so far, aside from what’s previously been announced. Basically, the game will tell an all-new story based in the SOA universe, centering around a “previously unknown” chapter of the biker gang. The game will be episodic, with the first part coming out in early 2015.
Fans of the show will want to stay tuned for more details.
Who wants to race yaks? More like who doesn’t want to race yaks, right? Mutant Labs has announced that its next game is called Yak Dash: Horns of Glory, and you can check out two hot minutes of gameplay in the video below. The game will come out January 22 for $1.99.
Basically, Yak Dash is a side-scrolling racer in which a bunch of yak riders try to scramble their way to the finish line before anyone else. The game has 17 levels full of obstacles, pits, shortcuts, coins, and delicious apples. You can even do Motocross-style tricks in mid-air to get speed boosts — or fail and crash horribly. It all depends on your yak-riding skills.
Apparently the game is inspired by a real sport in Tibet. Who knew? Anyway, it looks like a whole bucket-load of chaotic fun. Look for it on the App Store in a couple of weeks.
There’s never a bad time to make a game based on a classic movie, so now’s as good a time as any for someone to make a game based on The Princess Bride. So that’s exactly what Gameblend Studios has done. It seems to have come out of the blue, but the game is out now, and you can buy it here for $3.99. But first, check out the trailer below.
The Princess Bride – The Official Game is composed of four mini-games:
· Survive the Shrieking Eels!
· Scale the Cliffs of Insanity!
· Cross swords and duel with Inigo!
· Wrestle against a Giant!
The games have some clear inspiration from other popular iOS games, like Fruit Ninja, and they seem fairly tappy and swipey, but they’re all done in a colorful art style that really ties the room — er, games — together. It’s an officially licensed game, so you can unlock images and sounds from the film. The developers also promise free content updates in the future.
If you haven’t seen The Princess Bride, by the way, you should get your life together and make that happen as soon as possible.
Developer Yellow Monkey Studios has released a trailer for its upcoming game Socioball. Basically, it’s a puzzle game where you lay down tiles to guide a ball to a goal. Each tile tells the ball what to do, and the puzzley part involves you figuring out what configuration to lay down the tiles so the ball goes where you want it to go.
Yellow Monkey Studios is responsible for a number of other games, including Huebrix, another puzzle game we enjoyed when it came out in 2012.
Check out the trailer below to get a sense of how the game plays. It looks pretty charming, with clean, minimalist graphics and lots of nice little animation flourishes. It also comes with a level editor and people can share their hand-made levels via Twitter (using some kind of magical tech that deconstructs and reconstructs the levels from the tweets).
Socioball is set to release on January 15 for $2.99.
Did you pay for Monument Valley? If so, you’re in the minority. Developer Ustwo has released some figures that will make anyone hoping to get into mobile game development think twice.
The developer took to Twitter to say that it’s currently working on an infographic for the game that includes sales data, and went on to provide a sneak preview. To wit, on Android, only 5% of the copies in use were paid. The rest got the game for free somehow (presumably most of them through piracy). On iOS things are a little better — but just a little — with a paid rate of 40%.
The company went on to say that the 95% figure on Android doesn’t account for the Amazon App Store, where the game was free for a day.
“We’re not complaining at all by the way, it’s to be expected,” they say. “It’s just interesting data.”
It certainly is interesting data, but I wouldn’t fault them for complaining. It’ll be interesting to see what other information the infographic offers.
Real talk: I’m a massive fan of the original Mos Speedrun. The game, which came out in the prehistoric era (2011), is a slick side-scrolling platformer with controls so tight you couldn’t budge ‘em if you tried. Fans of that sort of thing are in luck, because Physmo, the developer, has just released a trailer for the sequel, Mos Speedrun 2.
You play as some weird little bug creature, and the graphics are all retro, but none of that really matters, because the gameplay is what counts in this game. All you can do in the original is do is run left, right, or jump. The idea is to play and re-play each level until you achieve a handful of goals, including speedrunning.
To speedrun a level, you have to have it encoded in your muscle memory. A timer keeps track of your run times, and if you have a certain type of addictive personality you won’t be able to move on until you’ve hundred-percented each level. It gets bad.
The new game seems to add some extra visual flair and some cool new elements like wall jumping and springboards, but that’s nothing revolutionary for the platformer genre.
But original wasn’t so awesome because of its new ideas. It was awesome because of the responsive controls, the elegantly constructed levels, and how perfectly all of the elements meshed together. If Physmo can engineer that kind of magic once again with the sequel, we’re in luck.
They haven’t announced any pricing or release date information aside from “coming in 2015,” but we’ll keep you in the loop as we hear more.