Ravensword Rejected By Apple For Using Unity Engine

Apple must have put the re-submitted version of Ravensword: The Fallen King on the approval fast track, because it appeared in the App Store today. We’re hard at work on our review, but if you just can’t wait, you can purchase it for $6.99 now.

In an email proclaiming today a “black Friday the 13th”, Chillingo told us that Ravensword has been rejected by Apple for using the Unity engine, which has API calls in its code used by another developer, Storm8, to collect personal information from users. Chillingo’s email can be found on the next page.

Chillingo’s email to us:

You have probably already heard, but in case you did not:

Chillingo’s latest iPhone epic Ravensword: The Fallen King has been rejected by Apple, alongside other games based on the Unity engine. Ravensword like many other Unity games have found themselves caught in the crossfire between Apple, Storm8, and API calls which exist inside of all Unity games. The same APIs were used by iMobsters developer Storm8 to solicit contact information from players. While Ravensword and other Unity-built games do not collect information from users, Apple rejected the game and others as a measure to prevent such from happening again.

Ravensword: The Fallen King did use these APIs. As such, they’ve since been removed and the game has been resubmitted.

We’ll keep you updated with the latest on this situation, but importantly, Ravensword will be resubmitted without the questionable APIs.

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