First to Beat Upcoming Game Spunk & Moxie Gets $1,000

Here’s something you don’t see every day: Tilt Studios will pay $1,000 to the first person to beat their upcoming platformer Spunk & Moxie when it launches on iOS. The game will be released in two weeks, but you can watch the trailer below.

Spunk & Moxie is an auto-running platformer that stars an energetic blob. All you need to do is tap the screen to make him jump but, judging by the trailer, there’s a lot more to it than that. Power-ups turn him different colors and let him do things like dash forward and break through spikes. The game has online leaderboards, ghost races, and unlockable characters like the stars of Spelunky and Super Meat Boy.

But back to that $1,000 prize. The developers say it takes the average gamer about 20 hours to complete the game, but one of their designers can do it in two. So start working on your reflexes, and look for Spunk & Moxie to land on the App Store on February 21.

  • pholly

    So how will they know who’s first?

  • STP_Chris

    I assume Game Center leaderboards. They didn’t detail it in the press release.

    • pholly

      Hope not, leaderboards can easily be hacked.

      • Tilt Studios

        It is not verified through game-center, but rather through our own proprietary means. Data is sent to us for review upon completion of the game. :)

  • IpadGamer

    I can’t stand this trend of auto-runner platformer games on iOS. As a platformer fan, the controls for games like Soosiz, Swordigo, Wimp (who stole my pants), and many more are spot-on. Bastion also nailed the controls really well for iOS. This auto-movement trend is a lazy way for developers to create games, and I hope it dies off really soon.

    • STP_Chris

      I’m over auto-runners that don’t do anything new, but I think this one looks pretty cool. It’s not randomly generated, so it could have interesting level progression. It kind of reminds me of The Impossible Game, which I liked a lot. I haven’t played this one, though, so it may or may not be good.

      If you’re looking for another platformer along the lines of the ones you listed, though, Mutant Mudds is terrific.

      • IpadGamer

        I don’t deny it ‘may’ be good, but I still prefer on-screen controls. On-screen controls can be done and can be done well. Auto-movement may have it’s place here and there, but the current trend of using it more-often-than-not is bothersome. But hey, it usually keeps a few extra bucks in my pocket, which isn’t a bad thing.

    • PeeOnYourButt

      I can’t recall even one trend in the AppStore that wasn’t completely overrated and gets worse each release. Trends in general are lame as hell just look at popular music and TV.

    • Tilt Studios

      i definitely understand the sentiment here! I too have become quite annoyed with the over-simplification trend that games have been taking in the mobile space lately. I do hope you’ll give it a try though! We tried our best to *not* go down that path despite the simple input method. Most of those games tend to be 1-directional; you’re always moving to the right, no exploration. Ours is one of the first to marry truly non-linear traditional platforming with simple 1-touch controls. At it’s heart, beneath the casual looks, is a classic gamer’s game.

    • http://twitter.com/phubans Paul Hubans

      Sorry, I didn’t realize it was a trend, as I haven’t played too many mobile games. The design was based mostly on classic console-style platformers like Super Mario Bros and Donkey Kong Country, which were games I grew up with and loved. If you give it a chance, you might notice the influence of those games more than anything else.

      The one-button thing has existed with this game since it was a PC prototype not really meant for anything beyond an arcade-style platform game. We just decided to adapt it to a mobile platform because the control scheme seemed to make sense. I’m not a fan of trends myself, so I find it ironic that I was unwittingly contributing to one. Hopefully you’ll still want to give the game a chance, because I think beyond the input scheme you may enjoy it as a fan of platformers.