The 12th annual IMGA awards will be happening early next year and the award submission is open now through the end of 2015. It’s been my pleasure to be on the jury for the IMGA for the past few years and I love what they are doing to support and promote mobile gaming.
Many thanks to AZZL for sponsoring Slide to Play this week.
AZZL is an entertaining hybrid of a game and a cartoon charged with emotions and jokes. Available exclusively in the App Store, AZZL is suitable for all ages and features brilliant artwork, beautiful animation, and unique, loveable characters that promise to turn an ordinary day into one full of fun, laughs, and endless puzzle-solving joy.
AZZL features innovative gameplay, unique puzzles, and even a few secrets hidden in the games nearly 100 stories. To solve each of the puzzles, users have to tap, move, swipe, and rotate animated pieces that include squares, zigzags, waves, hexagons, triangles, circles and more.
GeForce Now will launch on the Shield Android TV October 1 and offer a three month free trial. After the trial, the service will be set at a base price of $7.99 per month. The monthly fee gives players access around 50 1-2+ year old games to stream from the service providing they have fast enough connection. A few newer games will also be available to purchase as well at typical digial purchase prices.
Game Center should be a great feature, but it’s been riddled with bugs since launch showing how little Apple really focuses on the needs of gamers. This latest bug that keeps players from playing the games they love is a perfect example that.
I was doing a little research trying to figure out why I couldn’t get some games to launch. I initially didn’t worry about it too much as I figured it was just another bug and a reboot would fix it. When a reboot didn’t fix it, I discovered that there were dozens of games I couldn’t get into that I previously had no problems with.
The bug that I’m experiencing is something that lots of others are facing as well. It seems to be some sort of a bug when upgrading to iOS 9 that causes an issue with Game Center. The easiest way to illustrate the bug is that going into Game Center settings or the Game Center app causes a lock-up. Bad data seems to be created after the iOS 9 upgrade and when Game Center tries to initialize it just freezes. This locks up any game that relies on Game Center and keeps it from working, just stuck in a loop. Some games will work, but report Game Center is not signed in.
There’s an Apple Support Community forum post with lots of angry people that goes on for 14 pages. The really bad news is that there is no fix. So far the only remedy that seems to work is wiping the phone clean and starting over from scratch and not restoring from a backup at all. Seems a bit drastic, but at this point it’s the only choice.
This is the template for all other tech companies when it comes to informing users about their privacy. Not a page of dense jargon, and not a page of cutesy simplified language that doesn’t actually communicate the nuance of the thing. Instead, it’s a true product. A product whose aims are to inform and educate, just as Apple says its other products do.
Got official word back from 2K Games today about the removal of BioShock — good news, it’s coming back. We got official word from Jaime Jensen, Senior Communications Manager of 2K Games:
2K recently provided inaccurate information to customers surrounding removal of BioShock for iOS from the App Store. BioShock is currently incompatible with iOS versions 8.4 and higher, and as such, is temporarily removed for purchase from the App Store. 2K is fixing the compatibility issue, and when resolved, will place BioShock back on the App Store for purchase. Customers who already own BioShock may continue playing the game with iOS version 8.3 or earlier. 2K regrets the initial customer service error and looks forward to delivering an updated version of BioShock for iOS in the near future.
Over the weekend it came to light that a modified version of Xcode had been distributed in China codenamed XcodeGhost. This allowed infected apps to be released on the App Store for the first time. Apps like WeChat, and possibly Angry Birds 2 (Chinese version).
MacRumors has the full round-up with everything you need to know. But, first priority is change your Apple ID password!
It’s a shame what EA has done to Popcap. But what’s not a shame is that all the bright minds that left Popcap have started forming a bunch of indie game studios and announcing new games. This game from one such studio, Righteous Hammer, is an example.
Solitairica takes RPG combat and endlessly replayable roguelike progression and brings them to a fresh place in the world of solitaire.
Solitairica will be a premium title coming to iOS first in 2016.
Noting that there will not be a Five Nights At Freddy’s 5, creator Scott Cawthon did bring up that an FNAF themed RPG is under development.
It’s very important for me to say again that there will NOT be a Five Nights at Freddy’s 5. The story is complete, and the Halloween update and new game will not add to it.
That being said, I wanted to use these characters in a new and fun way because they are so near and dear to my heart, and I was excited to work on a type of game that I hadn’t made in a long time.
The new game that I’m working on will be called FNAF World. It will not be a horror game, but a role playing game where you create a party using the huge selection of characters from the FNaF games, including the classic, withered, toy, phantom, and nightmare versions. I’ve been working steadily on characters and hope to start on enemy models next week.
Tech in Asia reports that Beatrobo wants to bring back the game cartridge — but this time for mobile phones.
Naming these devices that plug into the headphone jack of mobile phones “pico cassettes,” the devices don’t actually hold any games, they just unlock the game on the device. The goal of the device is to bring back the physical ownership of games, collecting, and trading of games.
Seem like a good idea? I don’t know if I want to go back to trying to carry around multiple game cartridges, but there is a little part of me that misses opening the boxes and plugging in the game for the first time.
The Rise of Continents event that kicks off of 28 September will be a four-week-long tournament pitting Europe, North America, Asia, and (oddly) the Russian Commonwealth. It’s sort of a passive tournament — all you have to do to represent your continent is log into the game and play, and Wargaming will tot up which region is doing the best each week, with the winning teams getting in-game swag like premium tanks and IRL swag like Sennheiser headsets.
Looking to bring communication to all game players, Hammer & Chisel has released web, desktop, and even mobile versions of their new chat app, Discord.
According to [Jason] Citron, the company feels that one of the missing pieces of the current esports scene is a reliable and secure way for teammates to communicate when playing team games. Part of the inspiration for Discord came from creating Fates Forever and noticing that voice and text chat on mobile haven’t really advanced over the past decade. The team acknowledges that there are services like Skype and Teamspeak already in the scene, but they feel that those services aren’t satisfying and believe Discord is a successful mashup of two useful tools.
AfterPad reports that the excellently reviewed Gamevice is coming for the iPhone this year for $99.
The Gamevice is fairly unique in it grabs each side of the device and the controller them becomes part of the device. Making an iPhone look more like a PSP or similar. But it’s also easy to remove when not needed.