At PAX Prime 2014, there were several panels offering career advice, with one specifically focused on what it’s like to work in the industry as a game writer.
The panel, Tinder Tales and Other Wicked Ways to Get Work as a Game Writer, moderated by me, featured Dan Tack, PC Editor of Game Informer, Samit Sarkar, Reporter at Polygon, Bobby Stein, Lead Writer for Guild Wars 2 at ArenaNet, Duncan Stanley, Marketing & PR Manager at Deep Silver, Robert Workman, Contributing Writer at Shacknews, and Kyle Gaddo, Editor of Save/Continue.
Hit the jump for key insights shared included these seven top tips every budding blogger should know: (more…)
On its PlayStation blog, Sony announced that Sackboy is coming to iOS. Sackboy is the star of the star of the PlayStation-exclusive LittleBigPlanet platformers, and is really the closest thing to a Mario-like mascot that the company has. The iOS game, which will also come to PS Vita and Android, will be an auto-runner called Run, Sackboy! Run!. Check out the colorful pics below. (more…)
CouchConnect is an extra long HDMI cable that connects a mobile device to just about any modern TV. I recently had a chance to try out CouchConnect while traveling with just my iPhone and iPad mini. It’s quick to set up, and works the same as any other HDMI cable — the bonus is that it’s over 16 feet long — easily connects to a TV in a hotel room and extends to the bed.
I was able to stream an SF Giants game from MLB At Bat to the TV in my room and later play a few games mirrored on the TV. The video streaming worked without a hitch, but the game play was a bit delayed — as it is with any HDMI connection. Barely noticeable in all but the twitchiest of games.
For just $30, anyone who travels any amount, or just has a need to stretch an HDMI cable across a room, CouchConnect is a great option. Note that the standard Apple HDMI adapter ($50) is still needed with CouchConnect — or a related HDMI adapter for an Android device. For more info on CouchConnect, check out their site.
Wednesday is Big Game Night for iOS gamers because each hump day at 11 p.m. EST is when most of the week’s biggest games hit the U.S. App Store. This week we have a fantastic-looking line-up for fans of a variety of genres. Check out our picks below. (more…)
Good news, JRPG fans: Square Enix has announced that it will continue to bring the Dragon Quest series to the App Store. As you may already know, Dragon Quest IV and VIII have already been released in their full portrait-orientation glory. Next up is a remastered version of the original game, which will then be followed by II, III, V, and VI. (more…)
The fine folks at Telltale still refuse to publicly admit that Tales from the Borderlands will be coming to iPad. But we know it will. Don’t we? It should be the next big story game series now that The Walking Dead Chapter Two is complete. Well I’ve convinced myself of that anyway. I took a bit of time at PAX to play through about 30 minutes of the game and it’s everything I’ve come to expect of a Telltale game — amazingly well done. I can’t wait for it to come out on iPad. Are you listening Telltale?
Steven Universe – Attack the Light is a new game from Cartoon Network that takes a light Pokemon type RPG into the Steven Universe, uh, universe. Steven guides his three other characters through a series of dungeons battling them with light and fun turn based attacks. Look for Attack the Light later this year.
Adventure Time Game Wizard is an in development game we saw from Cartoon Network at PAX this year. The game allows players to develop their own platform game using either grid paper or the in game editor. Creating levels using paper is done by using a set of standard symbols for platforms, elevators, coins, etc. Longer levels can be created by using multiple sheets.
The game should be great for kids that want to create their own games, an easy introduction to level design. Look for Adventure Time Game Wizard later this year.
Light in the Dark is a light based puzzle coming this week to iOS. In the game, light emitting characters are moved around a game board to light up stars — light all three stars for a perfect score on the level. As the levels progress, more obstacles, more difficulty, and much more to manage. It’s a great looking game and includes 60 levels from the easy to impossible. Look for it in the App Store soon.
Stormworm is being described as the 3D successor to Snake. Seems like an apt description. The snake or worm in this case is centered on the screen with a press on the right or left side to turn the 3D world it roams on in that direction. It’s a quick and fun game that indeed does ramp up the snake idea. It should be out on iOS soon and is available now on Google Play.
I got a chance to sit down at PAX and talk with D.R. Albright from Signal Studios about their first mobile title, The Sleeping Prince. It’s a ragdoll puzzle platformer coming to iOS in just a couple weeks. In the game, the player controls a sleeping prince through 40+ levels of physics based puzzles. The prince can be pushed, thrown, and dragged through the puzzle levels gathering items along the way to progress through the story.
The thing that struck me most about the game is just how well done it is. It’s a very high quality game with amazing art that really will be a good game to show off on the platform. Not to mention a lot of fun.
The Sleeping Prince is in testing in AU/NZ right now and should be out on iOS in a week or two. It will be “very generous” free to play according to D.R. and looks really well done.
I must admit that I didn’t pay much attention to MEG RVO when it hit the app store last month. But seeing it at PAX has gotten me interested. MEG RVO is a realtime multiplayer capture the flag type strategy game where teams battle to capture checkpoints. The game isn’t perfect, but it’s still worth a look if you are a strategy fan.