Blind World

Blind World is a game from , originally released 31st December, 1969

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    New App A Day: Blind World

    In today’s featured app, you have to navigate your way around the world by touch, and it takes a light touch indeed to reveal the mazes in Blind World.

    Blind World’s levels start out completely blank, and you have to tilt to start the ball rolling. Every time you come in contact with a wall, you’ll put down a splotch of ink, which slowly reveals the environment. The goal is to earn a certain number of points on each level by painting the scenery.

    We liked a few things about Blind World right away: The clever concept, the eerie piano music, and OpenFeint high score challenges. But we were caught a little off-guard by the floaty physics, which can bounce you around a lot and disrupt the flow of points. Also, once you complete a level and exit out, you can’t revisit it again without resetting the paint trails you left.

    Blind World is pretty original, and we would urge you to check out the trailer to see if you like the atmosphere before buying. We should mention that Blind World is a universal app, so it runs in full resolution on an iPad, but tilting the giant screen is a lot more difficult on and iPad than on an iPod Touch or iPhone.

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    Blind World Review

    Between the elegant piano music and the title, Blind World reminds us of Gary Jules’ cover of Mad World from the movie Donnie Darko. And like that song, Blind World is pretty but sad. Its significant failings keep this game from living up to its full potential.

    Blind World is a puzzle game where you have to guide a ball through 40 levels, each of which is invisible until you touch it. When you do, you’ll leave a splotch of paint, and slowly reveal the entire level. The goal is to reach a certain number of points by painting the environments, and you’ll gain bonus points for drawing continuously.

    Drawing a blank.

    Immediately it’s apparent that the combo system, along with the floaty physics, make Blind World unnecessarily frustrating. You will lose your combo if your ball leaves any surface for even a split second, and that’s very easy to do since your ball will jump off the ground with every bump. The only way to keep your combo (and pass some levels) is to move at a snail’s pace. There’s no time limit in the main campaign, but crawling through these levels can be very dull.

    Even worse, we encountered crash bugs that reset our progress. If having to play through a slow, dull level once is bad, playing through it again because of a crash is even worse. You may want to exit the app between levels, just to make sure this doesn’t happen to you.

    These major flaws aside, we enjoyed some aspects of Blind World. The music is great, helping to create a calming atmosphere that suits the gameplay. And you can challenge your friends through OpenFeint, which is always a fun feature. But Blind World needs to fix the progress-gobbling bugs and unwieldy physics/ combo system before we can give it our recommendation.