When it first came out, Minigore was a dual-stick shooter with a style all its own. However, it seriously lacked content. Over time new characters, some with special features such as dual-wielding weapons, began to fill out the package and made it a steal at $0.99. However, in this iPad version nothing more has been included to justify the $5 price point.
As far as new features go, there are two to speak of. The first is the ‘touch2go’ alternative control scheme, which involves simply tapping where you want your character to go while they do the shooting. There are definitely some super-casual gamers who may enjoy this, but ultimately it isn’t as much fun due to the lack of interaction. Luckily the dual-stick controls hold up, with an added bonus: they pop up wherever you place your fingers down.
With a voice like gravel, Gore outmans the furries despite their numbers.
The other change is in the graphics. Besides the obvious texture enhancements, there is a nice amount of polish put behind the presentation. One detail that stood out to us was how the bullet shells sprang out of the gun as you fire off rounds. Another change is a fence around the perimeter of the map.
Also of note is that the game now uses Crystal as opposed to OpenFeint, which is found in the iPhone version. The new Crystal interface is damn good and its worth picking up one of Chillingo’s many iPad titles to check it out.
With a much higher price for no new content, we caution against Minigore HD. Even with the premium characters for ‘free’ (although they are part of the entry price), its best to keep out of Hardland this time around.
Editor’s Note: This review only covers the content exclusive to the iPad version of this game. For the full game review, click here.