Mini Motor Racing Hands-On Preview

This afternoon we met with The Binary Mill, a development team that’s currently working on a top-down isometric racing game called Mini Motor Racing. We only played one track, but we got a grand tour of the rest of the game. We have to say, this is one of the more fully-featured racers we’ve seen in this sub-genre. Read on for the details.

Mini Motor Racing comes loaded with 20 unique tracks, and each one can be played in three different versions: daytime, nighttime, and mirrored (in which the track is flipped). You can choose from four types of vehicles, including sports cars, hatchbacks, big-rigs, and pickup trucks. All of these handle differently and can be specced to your liking as you progress through the game. The money you earn from racing can be spent to load points into your car’s tire grip, acceleration, top speed, and nitro boost ability.

In the options menu you’ll find four different control styles, including an onscreen steering wheel and a slider bar (pictured), as well as a d-pad on the left side of the screen, or with buttons placed in the bottom corners. The idea is that anyone can play the game comfortably, regardless of their control preference. We played the game with a d-pad on the left side of the screen, and found it perfectly comfortable and responsive.

The graphics are striking on Retina display devices, with realistic-looking environments and fluid animation. It almost looks like you’re playing with toy cars on miniature courses. (Click on the thumbnails to the right to see more screenshots). Multiplayer-wise, you can connect with up to three other people locally, but there won’t be online multiplayer at launch.

Mini Motor Racing is one of the best-looking racers to come out in a while, and we’re looking forward to getting our hands on the finished product. It will be released within the next two months.

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