When it comes to the likes of table-top role playing games, players often fall into one of two camps. The first often tends to savor every aspect of it: the ability to explore and interact with the various facets of the world, to act out their character’s every carefully-measured nuance, and choose the most appropriate course of action for each situation. Others just like to watch the world burn, so long as they achieve their goals.
Mighty Dungeons feels like a love letter to the latter crowd, the hack ‘n slash style of player who isn’t really interested in meeting and greeting with the local townsfolk, making nice with the lords of the land, or negotiating a peaceful treaty to end hostilities between the orcs and whoever happens to hate the orcs this time around. It’s pretty much pure dungeon crawling, complete with disarming traps, inspecting furniture for fun and profitable secrets, and killing just about anything that stands between you and your objective.
So as long as you’re into that sort of thing (we’re flexible, fortunately), there is plenty to enjoy here. You choose from one of six heroes of different abilities and statistics, then select your choice of four initial quests, each with their own series of eight missions to complete. More are available, and the developer even touts loyalty to the title’s board game roots by accepting submissions of quests, creatures, and game boards from fans.
After making your choices, you explore a simple map, opening up more of it as you progress. Along the way, you’ll encounter enemies who are dispensed simply enough by tapping the “attack” button as many times per turn as you’re allowed. Weapons have a limited durabilty and sometimes break, and you’re unfortunately only allowed to change them during battle, but you can also repair them between missions for a slight fee. This makes up the bulk of the activity as you encounter various villains across each dungeon map.
Each mission has its own goals– collect a book, find a person, defeat a boss, but it’s all pretty much window dressing, as the action remains more or less the same throughout. And that’s not really a bad thing– half the fun is in exploring each dungeon and making sure you take it for every last piece of loot that’s there.
To those who care less about the why of of what they’re doing than actually doing it, however, this game delivers in a smaller capacity. It’s no replacement for gathering a group of friends and ordering pizza before slinging dice on game night, but serves to offer a nice fix during the time in between.