It’s 2012, and that must mean we get another installment in the somewhat popular KRPG series, Inotia from Com2uS. Part 4 of this seemingly interchangeable series of games offers nothing new, except for the opportunity to spend lots of your real-world money. Are you excited?
You play Inotia 4: Assassin of Berkel as yet another reluctant, angsty teenager who must navigate around the lands of Inotia during some sort of civil war. At the beginning of the game you choose between one of six different character classes, and then you and a companion can go merrily on your way grinding, grinding, grinding against all manner of creatures like wolves and giant turtles. You’ll also take on random, repetitive side-quests while muddling through the dull and nonsensical main plot and absolutely interminable cut-scenes.
Sure, attack the starving wolf. Jerk.
The gameplay is almost as uninspired and poorly-done as the story. The controls are rigid and stiff and will have your character getting stuck constantly or running around in ‘circles’ in futile attempts to aim correctly. The menus are strangely unresponsive, and we had to press hard on the screen to make anything happen.
Inotia 4 makes a big deal of picking up items to combine into new things, but we found this to be utterly pointless, and you’re constantly being pressured to use actual money to buy items or gems (which you can use to resurrect yourself should you die). If you don’t want to spend hours upon hours grinding against enemies, you’ll have to spend the money to get decent equipment and progress.
There’s not a whole lot more to say about Inotia 4, as there simply isn’t a lot to the game itself. It’s a hollow, characterless bore fest that is practically the same game as the previous entries. The graphics are nice to look at, but everything else in the game is as rote as you can get. It’s for super diehard fans of the series or Korean RPGs only.