Infinite Warrior

Infinite Warrior is a game from , originally released 31st December, 1969

Currently Unavailable

Infinite Warrior Review

In Infinite Warrior, the game tells you which direction to swipe by putting arrows on the shields of enemies. These bright yellow arrows flying across the screen reminded us of mini-games in Mario Party, which juxtaposes strangely with the Assassin’s Creed-esque attack scenes. Despite that strange combination of elements, the game is worth a look– especially for how it looks.

The game puts you in the role of its namesake, a tireless warrior fighting forever against a Tyrant King, who has endless hordes. His name might be Sisyphus, but you never find out.

You’ve been gored.

Instead, you help him take on that monumental task by swiping the screen in the called-for direction before an enemy reaches him, and then watch as he performs one of a variety of cool take-down moves. As it turns out, this powerful warrior’s one weakness is getting hit once– so if that happens, the level ends. We weren’t fans of that, nor did we like the fact that the game (which costs $2.99) tried to sell us resurrection ankhs for an extra bit of cash.

Side-scrolling endless runner games are necessarily repetitive, so it’s up to the developers to offer enough distractions and opportunities to progress to make it worthwhile. Infinite Warrior does well here, but not well enough to make it a Must Have game. Besides swiping around to fell foes, there are treasures and special items in the landscapes to pick up, and cartographer crows to shoot down for their maps. There are bonus-giving swords, helms, shields, and armor to buy, too, with all but the armor being one-time use.

The victims keep lining up.

Another factor adding to replay value is the variety of quests, which help level up your warrior’s rank and title– though this provides little more than bragging rights. The quests take the style of simple achievements, like making it through ten waves of enemies, or collecting 25 purses in Frost Wind Pass. While we were grateful for the quests, we would have been happier if we could have skipped the tedious ones, like having to dig through the snow for people’s handbags.

The game’s Unity engine graphics are impressive, and the four available locations are noticeably different and enjoyable (three more locations may be on the way). Even if it makes details harder to see, we also like the addition of night-time battles, which gives each location a completely different feel.

You may not want to play Infinite Warrior infinitely, but it’s certainly worth a look for its visually rewarding, fantasy-style take on the endless runner genre.

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