Physics games are plentiful on the App Store, that’s for sure. However, every once in a while a physics game comes along that takes us by surprise, like Ragdoll Blaster or Perfect Balance. Even though it is still in alpha stage, Godzilab Game’s upcoming iBlast Moki could be the next one on our list.
In iBlast Moki, gameplay comes down to placing bombs on the screen that blast the incredibly cute Mokis in one direction. The goal is to get them into a portal at the end of the level. Each ‘world’ (there are six in all plus unlockable content, although we only got to play the first three for this preview) incorporate different game mechanics like floating in water or obstacles like rotating wheels and rising balloons.
These, combined with a wheel around each bomb that adjusts when it will explode, and the task of assisting multiple Mokis to the goal, make the game challenging and kept us interested as we progressed.
iBlast Moki’s developer also shared with us some possibilities for updates once the game is live. ‘We are planning to release several new worlds with completely new graphics, new items and new gameplay, as part of several updates,’ said the developer, who goes by the nickname “Moleki”. ‘Something we’d really like to do is push more towards new physics environment like space, but also play with new mechanisms and new type of items or weapons like RPG, sticky bombs, fans, teleportation portals, etc.’
The game’s graphics can be described in one word: adorable. The joyous Mokis and vibrant environments are along the lines of Dizzy Bee’s charm. Even when a Moki is being blown halfway across the screen, the mood remains merry. It is obvious that the developer is putting a lot of effort into making the game pure eye candy due to all of the little details, from silly expressions on the creatures’ faces to the colorful explosion of a bomb. While the game’s look is still receiving some finishing touches, iBlast Moki could be described as a wolf in sheep clothing.
What makes iBlast Moki really stand out from the pack, however, is the inclusion of an in-game level editor. This allows players to create their own content using any type of obstacle included in the game. There will also be a choice of physics type (normal or water) once the game launches, although we did not get a chance to look at this for the preview.
Once you create a level, you can test it, save it, and (most importantly) upload it online for other people to play by downloading it in the game. While this is still incomplete, the developer told us that the release version would include a rating system, search integration, and the ability to subscribe to another user’s levels if you would like to play more of their creations.
We are curious to see how the game will turn out, as it appears to be a fresh take on a stale genre. iBlast Moki will be priced at $1.99 and is expected to launch later this summer.