Hotel Dash

Hotel Dash is a game from , originally released 31st December, 1969

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Hotel Dash Review

Welcome to Hotel Dash. You can check out anytime you like, but you can never leave. Like most games in PlayFirst’s “DinerTown” series, Hotel Dash is meant to keep you poking at the iPhone screen while a light sheen of sweat forms on your brow. If you love the frantic brand of fun that accompanies Flo as she runs businesses using only her fleet feet and talent for multitasking, you’ll enjoy Hotel Dash. But if you’ve visited DinerTown before and found it a bit too wound-up for your tastes, or if you’re just tired of the scenery, drive on by.

In Hotel Dash, the ambitious wedding planner Quinn finds herself thrown headlong into the dark occupation known as hotel management. Her goals are simple: Make sure the guests are happy, keep the hotel clean, spruce up the decor, and refrain from going on a mad rampage against her family with an axe.

Managing drama and chaos is all in a day’s work.

Okay, the axe thing never happens, but there is plenty of mayhem in Hotel Dash. Quinn once again enlists the help of her friend Flo, and the two perform tasks as needed. This includes checking in guests, delivering their baggage, answering their shrieks for room service, cleaning up spills, fetching pillows and towels, checking them out in the morning, dumping their laundry and garbage, etc. etc. etc. True to the DinerTown line of games, everybody in Hotel Dash tends to make their demands all at once. If you make them wait for any kind of service, they’ll get moody.

Of course, polite, behaved guests are too much to ask for. Quinn’s hotels attract a strange crowd, like loud teenagers, annoying sleepwalkers, and clowns who just can’t hold off on that pie-in-the-face bit. Flo has to run around and answer their special demands in addition to taking care of her standard chores.

There are several hotels to work through, and each one has a dozen levels. A certain amount of money has to be made by the end of the day, or else Flo has to try the stage again. Upgrades can be purchased to make life easier, like a cart to help Flo carry several things at once, or running shoes that make her move faster. Hotel improvements like music, pictures, room upgrades and new carpets help keep the patrons happy and patient.

Elevators: The pinnacle of hotel technology.

These upgrades are necessary, but are also tedious to make. If Flo has to try a level again, it also means you have to make upgrades again– and good luck remembering what you spent money on.

Controlling Flo is a matter of tapping here, there, and everywhere on the iPhone screen. This presents another problem: accuracy. Everything onscreen is small and close together. You’re going to tap the wrong objects and people every so often, and even one such slip-up can wreck the rhythm of a whole level. This is especially annoying when you have to tap on the sleepwalkers that stagger around the hallways.

Despite its annoyances, Hotel Dash provides as much of a rush as its predecessors. Pick it up and play, at least until you’re able to upgrade your elevators so that they belch blood on every floor.

Yeah, that doesn’t happen either. Sorry.

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