The great thing about dual-stick shooters is that there is a wide variety to suit all types of gamers. For example, Isotope and Meteor Blitz are great for hardcore types, while Minigore will keep casual players occupied. Those who want something that is a bit of both should probably give Guerrilla Bob a look. It is by no means perfect, but it ends up being a fun experience nonetheless.
Guerrilla Bob’s storyline is a direct tie-in with Minigore. Bob and John Gore were friends in their youth, but once they grew up they went their separate ways. Bob joined the army and became successful, while John lived a criminal life and suffered the consequences. Out of jealousy of his former best bud, John framed Bob and got the national hero kicked out of the army. Now a reject, he became a rebel by the name of Guerrilla Bob, whose only task is to take out John Gore and his operations. That’s exactly what you will be doing when you play through this game.
While the story has potential and heavily features one of our favorite iPhone personalities, after the beginning text scene it is never built upon. You go through each level, killing off henchmen and causing havoc until the face-off with John. The end of the game gives what seems to be an indication of future content updates, meaning we may see this tale evolve further at some point.
Operation Desert Mayhem.
As opposed to the survival style of Minigore, Guerrilla Bob’s main selling point comes in its level-based structure. There are seven levels to play, bringing the total playtime for a run-through to about 45 minutes. This was a little disappointing, but some replay value is added in going back and trying to get a higher score. A hard mode is available for extra challenge, but to play it you must erase your current save file, something many players won’t want to do.
The level design is decent, although expect little variation and a very straightforward game until the end. Later levels have some nice twists, such as running around rocks to escape a bulldozer, a battle across suspension bridges, and a raft scene where you must shoot down enemies on the shore as you drift down a river. Boss battles and the final showdown with John Gore, where clovers are readily available in Minigore style, are also key to giving Guerrilla Bob a sense of progression.
After beating the campaign, a survival mode is unlocked. The goal here is the same as always: survive as long as possible. After a certain amount of time, a random boss character appears. Beating them grants you a weapon upgrade or health boost. There is only one map, albeit a decent-sized one, but it’s a nice alternative to Minigore. We didn’t find that it has quite the same lasting appeal, though.
Guerrilla Bob follows a graphical style that resembles Minigore, which is in no way a bad thing, as we love that block-shaped style. Despite Mr. Gore feeling a little out-of-place, the visuals really do the desert theme justice. Also, there is a decent amount of personality, but the voiceovers are both cheesy and don’t fit Bob’s muscle-man look.
This game isn’t out of tricks yet, though. It is the first title to incorporate Chillingo’s new Crystal SDK, a customizable social gaming interface. The feature set seems similar to the competition, and while it definitely doesn’t stand up to OpenFeint and Plus+ quite yet, it’s something to look out for in the future considering the massive number of titles Chillingo publishes.
It’s by no means perfect, but Guerrilla Bob will appeal to dual-stick shooter fans, especially those who enjoyed Minigore. A chance to take a first look at the Crystal SDK is also great for social gaming lovers.