Recommended games in Puzzle
Though it’s 'Almost Impossible,' it’s also a lot of fun
Almost Impossible from Daniel Counsell is a kind of “nice” impossible game. The bouncing ball looks so friendly, and the red spikes look so deadly. It almost makes you forget the seventeen thousand times you’ve died in the this game.
We’ve seen many games like this before, but Almost Impossible really brings it all together and makes a winner out of the punishing platformer genre. For one, there are occasional save point — which helps a ton. Next the game is just so pleasing to look at. The goal is to move the ball to the right, past check points, over obstacles and avoiding the red bad guys. Some are stationary, some move and chase you. Almost Impossible is a quick play, painful platformer, and a winner.
Posted November 3, 2015 by Jeff Scott
"Mobile gaming done with aplomb and intelligence" - Pocket Gamer on Beneath The Lighthouse
Pocket Gamer takes a look at Nitrome’s Beneath The Lighthouse and comes away loving it’s brutal gameplay, giving it a very strong 9/10.
Why are you curled up in a corner crying and laughing? – Because Beneath the Lighthouse is a mean game. Mean and brilliant. I don’t know if there’s a word for that, but there should be.
Er, okay. So what is it? – It’s the new game from Nitrome. It’s a puzzling platformer, but in classic Nitrome fashion it’s got a brilliant twist. The main character is a ball, and you move him around by twisting the 2D levels around.
Posted October 30, 2015 via Pocket Gamer
Loving Father, Caring Husband, Secret Octopus, and Ridiculous Game, Octodad is Out Now
So here you are, a normal everyday kinda person, just doing ordinary everyday kinda things. Trying to go about your life when people keep looking at you accusingly. It’s almost like they have never seen an octopus dressed up as a human trying to open a particularly difficult door before.
In Octodad, the goal is to go through routine and not so routine things all without a skeletal system and without drawing too much attention to yourself. Controls are pretty good considering lack of said skeleton. Though due to the small size of the screen, they can be difficult at times. All in all a very silly, and very fun game. If you liked Goat Simulator, this will be your new favorite game. For others looking for a challenge, it’s also a great little fun puzzler.
Posted October 29, 2015 by Jeff Scott
A beautiful hand build world is the setting for Lumino City
The App Store has seen it’s fair share of beautiful games this month, just read further below to see a whole bunch of them. But nothing quite compares to this one. The BAFTA award winning Lumino City comes to iOS from State of Play, and it’s amazing.
Lumino city is a very well done point and click / puzzle game. But what sets it apart is the lush and finely crafted art work. The entire game is hand made using and filmed with a camera, not rendered. Real world stuff — remember that? Take a look here to see a behind the scenes video on how the whole thing was made.
This is a beautiful, fun, engaging, and very thoughtful game. Throw into that mix that it’s made with a beautiful real-world set, and it’s a must play experience. Also check out it’s little sibling, Lume also by State of Play.
Posted October 29, 2015 by Jeff Scott
Secret Agent — Outsmarted Again! Agent A, a point and click puzzler is out now.
Playing as spy Agent A on the trail of Ruby La Rouge, you’ve tracked her to a secret lair. In this gorgeously illustrated adventure, you progress through the lair, solve puzzles, find hidden objects, and explore for secrets. It’s all done with a well thought out touch exploration system.
I really enjoyed the first chapter of Agent A, out now for iOS from Yak & Co. While it’s a little short, and maybe a little on the easy side, the combination of voice overs, fun puzzles, and great art really pulled me in.
Posted October 28, 2015 by Jeff Scott
Spider: Rite of the Shrouded Moon Review - Super Spider
(editor note: in honor of Halloween, here’s a great recent release to play this weekend.)
Puzzle / adventure game Spider: Rite of the Shrouded Moon puts you in the hairy hide of a spider, and as Gamezebo’s review relays, it ain’t a bad experience.
This is the sequel’s only major drawback, and to some players it may not even be considered a negative. Shrouded Moon is really just walking a fine line between technical accessibility and immersion, and it’s favored the former in this instance. This makes the game easier to pick up and play, to put down and return to later, and to tackle at your own pace, especially with high scores in mind.
Posted October 28, 2015 via Gamezebo
In the future you are your self or what you used to be. I dunno. Future Sense is a time confused but awesome puzzle game.
Future Sense has a very odd story, some hack writing that sounds like a bad sci-fi mystery novel, and some graphics that aren’t quite up to modern device. But it is also a pretty cool puzzle game where time is used as an instrument to solve the puzzles. Rewinding time, telling the future, they can both be used to help solve levels in this top-down stealthy puzzle game.
Posted October 27, 2015 by Jeff Scott
Oceanhorn updated for iOS 9, looks even better than before. (was: Oceanhorn Review)
(editor note: Oceanhorn has recently been updated to take advantage of the latest graphics and speed improvements in iOS 9 and the iPhone 6s. Developers FDG have impressed us not only with the game, but their support of iOS and the updates with just about every iOS update. If you like this kind of open world game, you won’t find better a better one.)
At first glance, Oceanhorn resembles Legend of Zelda: The Wind Waker, a 2003 Gamecube game which just received an HD re-release on Wii U. The more you play Oceanhorn, the more the similarities stand out. In both games, you play as a young adventurer armed with a sword and shield who sails between islands and conquers dungeons. You’ll also collect bombs, arrows, and pieces of heart containers to improve your offensive and defensive capabilities.
While it clearly uses Zelda as a template, Oceanhorn still feels like an original experience thanks to its excellent visuals and level design. The visual style is wonderfully vibrant, with 3-dimensional isometric levels that are carefully arranged like stacks of building blocks, providing the illusion of depth. Every island and dungeon is a well-crafted maze, with a series of complex puzzles and enemy encounters.
Posted October 27, 2015 by Andrew Podolsky