Recommended games in Physics Puzzler
Puzzle game Evo Explores is great for fans of Monument Valley
There have been a lot of games that have aped the style of Monument Valley, but not that have really gotten the idea and complexity of the game. That is until Evo Explores. Evo Explores really understand the game and does a great job of adding puzzle types to the original that it unashamedly takes inspiration from. It’s so good that members of the Monument Valley team have remarked how impressed they are.
But beside that, the game can stand on its own as well. It’s a great suspension of belief type puzzler with new and interesting mechanics and is just plain fun. The story that goes along is a little weak, but then again that’s just a small part of the game. Well worth a download.
Posted April 15, 2016 by Jeff Scott
Train Conductor World Leaves the Station Right on Schedule
The folks at Voxel Agents are a little obsessed with trains and with making really good train games. And that’s OK. Or great if we are talking about Train Conductor World.
Starting out on a European map, the game combines multi-level train routing puzzles with quick thinking and collecting. Expanding the rail map leads to new cities and new types of puzzles to solve. It’s a really well thought out puzzle game that turns the level map on it’s ear by letting the player control where to go next by where they lay the train track pieces.
A great follow up to the Train Conductor series from Voxel Agents!
Posted March 3, 2016 by Jeff Scott
_PRISM - amazing first published game from Stugan Indie Academy
_PRISM is an impossible world that delivers itself with a series of amazingly beautiful geometric puzzles. Each puzzle introduces new mechanics and styles that must be adapted to in order to solve the puzzle.
While some of the puzzles can be a bit repetitive, they are all beautiful and a joy to complete.
Posted February 11, 2016 by Jeff Scott
Om Nom has learned magic in Cut The Rope: Magic
Out today is the latest installment in the Cut the Rope physics puzzlers, Cut The Rope: Magic.
In this installment, Om Nom continues his quest for the candy this time he’s learned a few magic tricks. Using tricks to transform Om Nom into other creatures big and small gives Om Nom special abilities. Beyond that it’s the usual amazing art and sound and super creative puzzles that we are accustomed to with Cut The Rope games.
Posted December 17, 2015 by Jeff Scott
Badland 2 takes everything to love about Badland and turns it up to 11
Sequels can be an tough business. Similar to the way it’s hard for a band to have a hit with their second album, the second game in a franchise is usually really tough. There are so many things in play at that point — number one being the stress of the expectation others have to produce another hit. But in this case, the sequel turned out to be really amazing. Badland 2 takes everything that’s so awesome about Badland and makes it even more awesome without the game losing any of it’s super sincere originality.
The key difference in Badland 2 is the control scheme. The original was one touch — touch anywhere on the screen to flap the wings, rise up, and move forward. This version adds the ability to go left or right by touching on the left or right of the screen. This increases possibilities in the game to allow mazes that snake around rather than being a pretty much up/down affair. Other new features include different obstacles and new challenges that all fit well in the style of the game.
Badland was one of the most original and amazing games released in the history of mobile games. If you enjoyed the original’s art style and challenging gameplay, you will love Badland 2.
Posted December 17, 2015 by Jeff Scott
Icycle: On Thin Ice from 2013 Updated -- Now even more amazing
(Editor’s Note: Icycle, one of the best games of 2013 has been updated with a new chapter including 7 new locations.)
Are you familiar with the works of a man named Saul Bass? During the ’70s and ’80s he was one of the most iconic graphic-designers/artists the nation had ever seen. His surreal and spacey style graced movie posters, corporate logos, and even movies themselves which included the title sequence for Hitchcock’s Psycho. He has been imitated, revered, and homaged endlessly over the years (check out the title sequence for the Spielberg movie Catch me if You Can for an idea) and it’s not hyperbole to say that he’s one of the most influential artists of the modern era.
The only knock I have against Icycle, and it’s a minor one, is that the controls are a tad too floaty. Dennis just kind of casually moves along the landscape and his jumps tend to not be precise enough to achieve the razor-edge timing that a lot of the levels require. In certain levels Dennis uses an umbrella to glide himself through the obstacles and it’s easy to accidentally activate the umbrella instead of jumping or vice-versa as they’re both controlled by the same button. It’s far from a deal breaker, and with enough practice you can get a handle on things, but in a game that requires such accuracy, the almost laissez-faire nature of the controls can be a bit annoying.
Icycle is unlike anything I’ve experienced in a long time. I could go on and on about the game, but the bottom line is that if you’re looking for a stand-out mobile game which will defy your expectations at every turn, then Icycle is the game for you.
Posted December 14, 2015 by Erik Carlson
Skylanders Again Brings Their Whole Console Game to iOS, and this time Apple TV in Skylanders SuperChargers
Activision has once again brought their entire console game for a Skylanders franchise title to iOS and now the new Apple TV. In this edition, evil has taken over and Skylanders must fight via land, sea, and air using an nearly endless list of unique and modifiable vehicles. This edition also includes support for but does not require the Skylanders SuperChargers starter pack, a bluetooth base station that includes a controller, a couple Skylanders characters, and a vehicle. The starter pack is available via Amazon for $69. There are also dozens more additional characters and vehicles available. Additional vehicles and characters are available to purchase in the game without the base station.
On Apple TV, the initial start-up time was about six minutes (will vary greatly based on your home internet speed), which isn’t great. But additional loads were not bad as they seemed to happen in the background as cut scenes were playing. Siri remote support is there, but a controller is pretty much required as the Siri remote support is horrible.
Overall the game is impressive, and well done. It’s a great look at what console developers can do on the Apple TV and iOS. Let’s all hope we will see more like this.
Posted November 9, 2015 by Jeff Scott
The Craftsman Has Left a Series of Puzzles in The Room 3 from Fireproof Games
The Room was a pleasant and unexpected surprise when it was first released. As was The Room 2. This third installment builds on the past games and brings the graphics up to an unbelievable level.
In The Room 3 you are tasked with solving a series of lushly designed puzzles set by someone known as “The Craftsman.” The whole game is a mystery solved through these virtual / physical puzzles that you poke at, manipulate, and move to solve for the next clue. Set some time aside for this one, you won’t want to stop playing it.
The Room 3 is fantastic and one of the reasons that makes mobile gaming so great. Unique releases, done really well.
Posted November 4, 2015 by Jeff Scott