Wawa Land

from Yannick Berthier, originally released 17th April, 2012

Over 160.000 players are already totally WacooooOoOON!!

Are you ready to play Wacoon Jump!? If you love collecting coins, stomping critters, getting powers and discovering tons of secrets & bonus... well, let's go!
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Reviews:

Wacoon Jump Review

It’s clear that Wawa Land is trying to provide an equivalent of Mario on iOS, which gives the game some big shoes to fill. Fortunately, there is no lack of spirit in the game’s protagonist, and no lack of potential for the game for the game itself. In its current state, Wawa Land doesn’t fulfill all of its potential, but it makes respectable progress.

The plot of Wawa Land is never formally introduced, but it appears as though a determined cat named Wawa is trying to save a member of the monarchy. To accomplish this familiar goal, Wawa has to jump on enemies, hop over bottomless pits, and leap off of walls, accruing coins along the way. In almost every aspect the game parallels Mario, but it puts a characteristic spin on every parallel, which makes it feel significantly less like a clone.

Jump for joy.

Wawa Land is a platformer with six different worlds, although only two are currently available, which is disappointing. But every good platformer needs replay value, and Wawa Land supplies this through a list of clever achievements accompanied by bonus items in each level.

Also providing replay value is the variety of the levels, which give you clouds to jump through, weird sea creatures to swim around, and a cart to ride through a mine full of safety code violations. The enemies also have an appreciable variety, as do the ways to dispatch them, from underwater bubbles to bombs. Sadly, the combination of bombs with the game’s many narrow passages make explosives almost always end badly.

Tropical paradise.

Our biggest complaints with Wawa Land revolved around technical flaws. The game has slippery physics, which become more apparent as you play on. Little things tripped us up, from Wawa always sliding after landing from a jump to lagging moments that often proved fatal. Also, the ability to jump higher by holding the jump button longer– which works in many games– serves to make jumping an unexpectedly awkward experience. These features joined forces to make the game’s challenging parts more frustrating than motivating.

Even so, providing a suitable equivalent to Mario is no easy task, and Wawa Land has solid footing to achieve this goal. If the developer follows through with more chapters and addresses the technical shortcomings, this game could shine through and serve as a staple in any iOS gamer’s library. As is, Wawa Land lacks universal appeal, but it is a good game that provides certain enjoyment for any platforming fan.