Trivial Pursuit

Trivial Pursuit is a game from , originally released 31st December, 1969

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Trivial Pursuit Review

We’ve collected a fair number of pie slices in our extended Trivial Pursuit career, running through everything from the old standby Genus Edition to Totally 80s. Now our pursuit of all things trivial has led to the App Store, where EA’s iPhone edition is serving up thousands of new questions for $4.99.

For that price, trivial Pursuit on the iPhone has plenty of content–and it doles it out in a way that’s good for lonely commutes or party sessions alike.

Filling up on pie.

As always, Trivial Pursuit’s questions fall into six different color-coded categories: Geography (blue), Entertainment (pink), History (yellow), Arts and Literature (brown), Science and Nature (green), and Sports and Leisure (orange). Each question has three possible answers, and your choice is timed, at least by default.

The questions range widely in difficulty, and a few are based on images. These don’t always seem fair, because the pictures are tiny and often very similar-looking. Wait, you’re saying that wasn’t the International Space Station? Time to get that Lasik surgery.

There are two ways to play. Classic Mode drops you right into the board game, where you roll a die and roam around the wheel-and-spokes board trying to collect colored wedges. You can set the number of wedges needed to win, where you earn them (only on special hub tiles or anywhere), how tough the computer opponent is, and the length of the time limit. All this works fine, but it makes for a pretty dull single-player experience.

Far more interesting is Pursuit Mode, something EA cooked up to add pizazz to solo play. Here you are traversing long mazes of tiles by answering questions as quickly as you can. The faster you answer, the further you get to move; wrong answers or elapsed timers only get you a single space.

There are also powerup spaces that add distance to your move, teleport you to new areas of the map, or knock a possible answer off a question. You earn medals based on the number of questions it takes to get to the end space.

Further into the game, Pursuit Mode starts to exploit your weaknesses–the shortest path to the goal will be lined with the question color you’ve historically sucked the worst at. This punishes idiot savants like us, who are great at History and Geography, but not so good with the pop culture stuff.

On the multiplayer side, Trivial Pursuit supports up to four players via pass-and-play or WiFi. Both game modes are enabled, so you can run a Pursuit race against three buddies and leave them in the dust.

Overall, this is a nice, clean, functional game of Trivial Pursuit. It lives up to the brand and even goes a little further, thanks to the innovations in Pursuit Mode.

GDC 2009: Trivial Pursuit Hands-On

Out of the 14 iPhone games just announced by EA Mobile, Trivial Pursuit will be one of the first to hit the App Store. We spent some quality time with the title and found our knowledge base sorely tested… which is exactly what we’re looking for when playing Trivial Pursuit.

This version of Trivial Pursuit will feature four modes: Classic, which is a one-player version of the traditional board game; Multiplayer over Wi-Fi and Pass-and-Play; and a brand-new one-player game called Pursuit Mode.

We spent most of our preview time playing Pursuit Mode, where you attempt to traverse a maze by answering Trivial Pursuit questions as quickly as you can. The faster you come up with a correct answer, the more spaces you get to move–messing up won’t stop you completely, but it will slow your progress towards the goal to a crawl.

Meanwhile, the game adaptively adjusts the difficulty to how well you’re doing, so you never get too frustrated (in theory, anyway). You can also land on powerup spots that will offer you shortcuts across the level.

We enjoyed our time with Trivial Pursuit, which looks like a very polished offering. As we said, this game should be out in the very near future; it will probably be at the higher end of the price spectrum.