TETRIS®

from Electronic Arts, originally released 1st December, 2011

Thanks to everyone who has joined the One-Touch revolution. Now it’s your turn to discover the Tetris® game, re-imagined.

THE CRITICS LOVE IT!

“…a whole new way to experience an old classic.” (Nadia Oxford, Slide To Play)
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Reviews

Tetris Review

You’ve played Tetris. Everybody has played it at one time, as surely as everybody breathes air. It’s one of the most recognizable video games of all time, and it’s definitely the most popular puzzle game of all time. Heck, you probably owned the original brick-thick incarnation of the Game Boy because of its Tetris cart pack-in. Right?

In a world where you can practically reach up into a tree and pluck a Tetris game from its branches, news of a new installment isn’t all that interesting. EA’s iOS “revamp,” however, gives the franchise a sleek aesthetic makeover, and adds some good ideas that lend much-needed precision to touchscreen Tetris. Unfortunately, the game’s best ideas are blunted by constant ads for EA’s distribution platform, Origin, as well as general begging for microtransactions.

The premise behind Tetris is as old as time, or at least it extends back into the ’80s. You fit vaguely letter-shaped blocks into each other, then swear at the screen until the game gives up its coveted “I” piece. You clear lines in this manner, ideally four at a time. Depending on your preferred play method, you can shoot for a high score, or challenge yourself to create as many lines as possible before the letter blocks stack up to the top of the screen and ignite the apocalypse.

This ain’t your daddy’s Tetris.

Playing Tetris successfully requires accuracy. It’s not enough to let blocks fall where it will; you must turn them, move them, slide them into nooks and crannies in the space of a bare half-second. Even a virtual d-pad is no substitute for the real thing when you’re driving a Tetris block. EA’s iOS solution is clever, even if it might put off some Tetris veterans: the “One Touch” mode. Simply, your blocks are suspended in the air, at the top of the screen. Shadows below mark possible drop zones. You can even cycle your blocks to observe a fresh set of possibilities. You have a certain amount of time to ponder, so as in original Tetris, you must think quickly.

By now, Tetris purists have no doubt pulled a face and said, “Ew, no.” They can’t be blamed. At first, playing with One Touch does feel distasteful, like being asked to swallow bugs. But when you toy around with it for a while, you come to appreciate it as (if nothing else) a whole new way to experience an old classic.

Besides which, EA’s Tetris insists that you revert to the old-fashioned way of doing things for the game’s “Marathon” mode (which instructs you to clear a certain number of lines), and you receive a grim reminder of how difficult it is to play traditional Tetris on a touch screen.

Digging with elbow pieces.

So kudos to EA for a new perspective on Tetris, in addition to funky music and a cool futuristic theme. Now, we come to the jeers. Whenever you’re on the game’s menu screen, you’re subjected to constant advertising for EA’s game distribution platform, Origin. It’s okay for EA to tell us about Origin, but it’s something else to be roused constantly with cries of, “Hey…HEY! Look at this! Sign up, wouldya?”

Then there’s the issue of microtransactions. EA’s Tetris costs 99 cents to download. That’s fine. Less fine is the fact that much of the game’s content, including alternate music tracks and new levels, must be bought with “T-Coins.” You earn T-Coins as you play, but as you might expect, you don’t earn a whole lot in a huge hurry. The idea (of course) is to buy more with real-world money. You can even pay for a monthly subscription to the “T-Club” (Only $2.99 a month, kids!!) to earn “15% more T-Coins and lines!”

There is a place in the modern gaming world for the free-to-play formula, and shoe-horning it into a classic title is not the time, nor the place. Especially if a game isn’t free to begin with.

It’s a shame EA rattles its tin cup so loudly, because otherwise, Tetris for iOS has some intriguing ideas. Even if you don’t pony up any cash for microtransactions, there’s still enough content for plenty of on-the-go Tetris gaming. Purists will want to steer clear, however: the game’s traditional Marathon mode is hindered by touch screen troubles, and One Touch mode doesn’t feel much like “real” Tetris. Don’t despair, though. You can always dust off the Game Boy.

News

EA Pulls Old Tetris App, Releases New One

EA recently removed the old Tetris app from the App Store and replaced with a new app that goes by the same name, but isn’t the same game. It’s not even an update to the old game. It’s a totally new app, which means that even if you owned the old version of Tetris, you’ll have to spend $0.99 to download the new one. So just what is this newfangled Tetris?

On the surface, it’s a pretty basic iOS game. The game comes with three modes: Marathon, One-Touch, and Galaxy. Marathon mode is the classic Tetris we all know and love. One-Touch is similar to the traditional Tetris, but with a new control mechanic that lets you select how to place each piece by giving you options. If you don’t like any of the options presented, you can tap anywhere else on the screen to see new options. The final mode, called Galaxy, essentially offers a series of levels that have already been started, and asks you to clear them.

As you play, you move up in rank and earn T-Coins. T-Coins can be spent to unlock new levels in Galaxy mode, and to buy power-ups. You can also purchase T-Coins using real-life money, in packages that range from $1.99 to $99.00. Excessive, but not unheard-of on the App Store.

Here’s where it becomes weird. If you’re looking for yet more ways to spend money on Tetris, you can join what’s called the T-Club for $2.99 a month or $29.99 for a year. This gives you 15% more T-Coins as you play. You’d have to be pretty serious about Tetris for this to make sense financially.

If you’re not interested in subscribing to Tetris or buying additional T-Coins, you can still play the game as much as you want without spending anything beyond the $0.99 asking price. We’re not sure what EA is up to with the bizarre subscription model they’re trying out here. Does it sound appealing to any of you? Let us know in the comments section below.