*Boing* *Boing* *Boing* “F#$%!!”
That’s pretty much the best way to sum up SpringFling. You play as a spring in an assortment of levels, trying to bounce ever higher in the level. You can collect numerous power ups, but the goal remains the same: Keep reaching higher altitudes without getting careless and falling into the pit below.
There’s not a whole lot to it, but the formula is of the type that is easy to learn but difficult to master. Most players may never get a gold medal on every level, because it’s extremely difficult, but getting a bronze medal and opening up the last level can be accomplished in less than an hour.
“Merry Christmas,” said the spring, bouncily.
SpringFling achieves what all budget iPhone games aspire to, but not all truly achieve. It’s a fun formula that has immediate play value and lasting appeal. You flex the spring by pulling your finger back on the touch screen, aiming, and releasing to let it fly. If this formula resonates with you, then you’ll have fun with SpringFling.
It never comes close to realizing the Zen-like state of games like Flight Control though, because there isn’t really an established difficulty curve. It’s pretty much just as tough when you start it up as it’s ever going to be. If there were a progression of levels that introduced more and more complexity, SpringFling would be a stronger buy.