Sorcery! 2

An epic adventure in a city of thieves, traps, and magic. Begin your adventure here! (Part 1 not required.)

“Fantastic, and you should buy it” – 5/5 (Gamezebo)
“Bigger, better, stronger” – 4.5/5, Editor’s Choice (148Apps)
“An excellent experience” – 90% (
“I love this app” – 5/5 (Pocket Tactics)
“A terrific adventure – one fraught with danger, rich in atmosphere, and pleasingly flexible in terms of how you shape its twisting, twisted narrative” – 8/10 (Pocket Gamer)

Praise for Sorcery! Part 1:
— “You should choose to own this adventure” (Eurogamer)
— “Inkle’s adaptation of Sorcery! takes the genre to a whole new level” (Kotaku)
— “Imaginative, funny, and moving” (The Sunday Times)
— “This is some of 2013′s best interactive storytelling” (IGN)
— “Beautifully realised … this gripping tale has us well and truly hooked” (Gold Award, Pocket Gamer)
— “Incredibly impressed” (Touch Arcade)
— “You simply must play Steve Jackson’s Sorcery! It really is just that good. 100%” (Gamezebo)

Now: dare you journey into the Kharé: the Cityport of Traps, a town of thieves and murderers on the brink of destruction?

+ Fully interactive story written on fly around on your actions and choices
+ Plot your own path down every street of the hand-drawn 3D city map
+ Go down into the sewers, aboard ship, or inside buildings with new interior maps
+ 3D spell-casting system: cast over 48 spells, with weird and wonderful story-changing effects
+ New gambling game: can you outwit the citizens of Kharé at Swindlestones?
+ Over thirty different monsters to fight with our unique strategic combat
+ More than double the content of Part 1: over 300,000 words, with 10,000 choices, and every one is remembered
+ Play as a male or female hero
+ Start your adventure from here – or load your characters from Part 1

Kharé is brimming with things to do and creatures to meet. Visit the Festival of Thieves, battle a ghost, escape from slavers, gamble your fortune at the Halls of Vlada, drink at the tavern, worship strange Gods, and much much more. Will you uncover the secrets of the city, overthrow the Council, destroy an invading army, or leave Kharé to burn?

From legendary designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux), and Fighting Fantasy and Games Workshop (with Ian Livingstone); and inkle. The app uses inklewriter technology to tell your journey in real-time, shaping the story around your choices. The text itself changes based on how you play and what you do. In combat, the action is description on the fly based on how you play.

Featuring original illustrations by John Blanche and maps by Mike Schley (Wizards of the Coast).

“Kharé: Cityport of Traps” is Part 2 of 4. Part 1 is out now and Part 3, “The Seven Serpents”, is coming April 2014.

Sorcery 2! Review

In some games, the story is the backdrop, a means to get you from one action setpiece to another. In other games, the story is so deeply integrated into the action that it’s hard to imagine one without the other. In Sorcery 2, the latest choose-your-own-adventure storybook game from Steve Jackson, the story is the whole point of the game. Occasionally you’ll fight monsters and cast spells, but in Sorcery 2 the story and choices Read More →

One thought on “Sorcery! 2

  1. With Sorcery! part 1 Inkle studios managed to raise the bar for digital gamebooks. With Sorcery! part 2 they manage to raise the bar for any game. On any device.

    Sorcery! part 2 has the same great atmospheric sounds and music, beautiful map layout and wonderful illustrations. Most of all though, it has that same great fairy tale story telling vibe, that you just don’t get with other games. This isn’t some randomly generated dungeon crawler with tons of enemies to battle and loot all over the place. While a lot of today’s mobile games tend to strip away all the magic and story and leave a bare mechanical experience, Sorcery! heads exactly in the other direction. Every road you take, every person you meet, every battle you face, every object you find, it all has meaning, substance. Like a great fable it taunts you with choices, sometimes with a clear right or wrong answer, but sometimes not so much. The paths taken to complete your quest may differ significantly.

    And it’s that sense of quest where part 2 has greatly improved compared to part 1. While part 1 was basically just about getting from A to B (preferably with the greatest amount of treasure), part 2 actually has you completing a quest that needs a lot of persistence. My biggest gripe with part 1, the fact that the game (very much like a book) relentlessly moves forward without the option to revisit places, has been resolved with some very clever tricks the game pulls on you.

    This game is one of the best games I’ve ever played, easily the best game of 2013. To new players I strongly recommend playing the game without using the Rewind option. Make every decision you make count. Maybe you’ll make some mistakes, loose something or miss something, but it’ll make your feeling of satisfaction that much greater if you finally succeed. Enjoy!

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