Sometimes You Die

In a game, you die.
And imply that it has no effect on you.
You feel invincible in the realm behind the screen.

This one is different.
In this game, you have to die.

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What is your motivation?
What do you expect from this game?
Do you want to beat it?
How do you know it can be beaten?

This game plays with expectation, illusion, and reality.

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Think before you act.
Who knows what it means to die behind the screen?
Is it only a number that goes up?
Pixels that change their intensity?

Solve disturbing, surprising, and malicious puzzles.

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Is it possible to go through the game
without dying even once?
Will you aim for it?

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Some think the game is easy.
I think,
those haven’t discovered the hidden levels yet.

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cultofmac.com > “must-play”
148apps.com > “borderline brilliant”
appspy.com > “it manipulates expectations”
tabtimes.com > “extremely clever”
ilounge.com > “messes with the players’ heads”
tuaw.com > “play it, and love it”

70+ levels.
Hidden content.
Wow factor.
Epilepsy warning: One level includes fast flashing lights.

Sometimes You Die Review

While there have been plenty of abstract mobile games that use basic shapes as characters, few of them challenge your notions of games themselves. Sometimes You Die offers a creative take on simple platforming, with a cerebral twist that makes it above average. The controls couldn't be simpler: You pilot a black square with easy left, right, and jump buttons. When you make your way to the exit, you'll scroll over to the next screen Read More →


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