The hit crowdfunded RPG of the summer arrives on iPad!
“Shadowrun Returns drops players headfirst into this richly realized fiction, combining classic role-playing storytelling with modern tactical battles . . . running the shadows has never been more fun.” – 8.5/10 – Game Informer
MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks, and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner – a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done… by any means necessary.
The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.
- The complete Shadowrun Returns campaign (12+ hours of gameplay) now optimized for touchscreen input
- Explore a grim cyberpunk future where magic and technology rule the streets
- Make every action count in gripping, turn-based tactical combat
- Create and customize your character from one of six unique archetypes
- Over 350 different weapons, spells and abilities: sling fireballs, kneecap enemies with your shotgun, or roundhouse kick them in the face!
***NOTE: Shadowrun Returns requires an iPad2 or newer to run. A WiFi connection is required for download. Please ensure you have approximately 1.6 GB of storage space. To OPTIMIZE your playing experience, you may also want to close other apps before playing.***
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Shadowrun Returns iPad Review
Old school pen and paper role-players have probably spent some time with Shadowrun. It was a brilliant melding of cyberpunk and fantasy, where orcs, trolls, humans, elves, and dwarves mingled with magic and technology in a universe that was as much about hacking networks as slinging fireballs. The biggest problem with the game—certainly its initial few releases—was the obscure rules that went with it. Non-RPG nerds might also remember the Super Nintendo and Sega Genesis Read More