Rogue Planet

from Agharta Studio, originally released 23rd November, 2009

New update! Try out the ONLINE MULTIPLAYER mode and go up against players from around the world, 24 hours a day! Play up to 32 games simultaneously in 3G or Wi-Fi. Already universally acclaimed for the quality of its single-player mode, with this update Rogue Planet is now the ULTIMATE turn-based st...


Recent posts about Rogue Planet

Reviews:

Rogue Planet Review

After 35 years exploring space, an aging captain and his crew return to Earth. However, the planet has been destroyed by an epidemic of self-controlled robots. In an effort to save whatever remnants of life they can find, the crew and survivors met along your journeys must work tactically with the units at their disposal to prevail. This compelling story is just part of what makes Rogue Planet a turn-based strategy game not to be missed.

The meat of Rogue Planet comes from the campaign. You play the role of multiple captains of an army who are at the forefront of the fight against the malicious robot infestation. 19 levels of various difficulty (although never so challenging that it becomes frustrating) and dialogue-based scenes between each mission kept us intrigued until the end.

Charge!

Each time you beat one of the levels in the campaign, its respective map is unlocked in skirmish mode. This content-filled free play feature that is a must for TBS games includes 34 maps, three difficulty levels, and the ability to play as either side (humans or robots). With so many layouts to select from and two sides to control, you will almost never play the same game twice.

There are also some new strategies to be honed through the damage review and suicide systems. Before attacking your enemy, you can view the estimated percent of damage that will be inflicted on them. A tip is to always check out all of your options before going in for the attack. Also, the suicide system allows you to blow up a unit to deal damage to all enemies in a one-block radius. This is especially helpful when a unit is low on health (meaning they also cannot attack well) and therefore has little use other than taking up space. The units available are your standard fare, but that worked fine for us.

One component that helps Rogue Planet stand out is the artwork. The hand-drawn character artwork and background images in the text-heavy cutscenes are incredible. Even battle sequences are entertaining to watch. As far as the in-game sprites and textures, the game doesn’t disappoint. While it’s not as obvious in the screenshots, there are some quality animations and 3D models to be found here. To show this off, you can turn the perspective of the camera 90 degrees in all directions. There isn’t usually a true need to do this, but it leaves quite an impression nonetheless.

They’re just cruising for a bruising.

Rogue Planet does have some drawbacks for new turn-based strategy players, though. A confusing user interface with tons of tiny buttons, paired with a weak ‘tutorial’ that ultimately fails to teach the game’s somewhat complicated controls, will turn off newcomers not ready to spend time either reading the in-game instruction page or experimenting with the quirks. Also of note, although not quite a con, is that due the genre’s nature you will need to sink hours into some of the maps in order to beat them. The pacing seem slow if you expect to breeze through the game.

Multiplayer has always been a big part of TBS games. Rogue Planet’s efforts at this mode are halfway there. In the current version, there is multiplayer over Bluetooth and local wi-fi, both of which are fine if you are playing with friends. Unfortunately, online multiplayer did not make it into the release build, but the developer has stated it is coming in the next update.

If you enjoy turn-based games that will put you to the test, Rogue Planet is a title that should not be missed. An interesting storyline, tons of modes, and great graphics all help make this one of the best ways to spend $4.99 on the App Store.

Previews:

Rogue Planet Preview

In Rogue Planet, machines have taken it upon themselves to destroy all humans, and it’s up to Commander Geoffrey Parker to do something about it. Agharta Studio’s turn-based strategy game, coming November 24, pits men and robots against each other in a challenge that might be as deep and engaging as Nintendo’s famous Advance Wars series for the Game Boy Advance and Nintendo DS.

Rogue Planet promises both a campaign and Quick Play mode, with 19 and 15 missions to clear respectively. We emailed Agharta Studio CEO Aurélien Kerbeci regarding some of the features in Rogue Planet, and he advises strategy fans to clear their schedules and prepare for the long haul. ‘The 19 missions in the campaign should take players between 25 and 30 hours to complete,’ he says. ‘To finish the campaign plus the 15 additional missions in Quick Game mode and unlock all medals, it should take over 100 hours.’

Players should also expect a complex story that will be unveiled through various cutscenes between missions. Commanders reveal their personalities on the battlefield, where their specialized attacks speak for them’” loudly. ‘Each commander has a specific power that they can unleash during missions when certain criteria, like damage inflicted and received, are met,’ Kerbeci says. ‘These characters can be unlocked during the campaign.’

Indeed, Rogue Planet’s story presents questions worth pursuing. When Commander Geoffrey Parker returns to Earth after goofing around with space tech for 30 long years, he finds that the planet has been colonized by machines. Where did they come from? What do they want? Parker organizes a war against the metal beings after he sensibly determines that his answers lie at the bottom of a pile of robot corpses.

But don’t judge the robots too harshly. Rogue Planet offers multiplayer matches through local wi-fi, and players can side with the fleshlings or the metallics. Both pack some pretty impressive firepower, including tanks and other delightful machines of mass destruction. Both sides are well-matched in multiplayer mode, though, so everyone has a fair shot at eliminating the other race. ‘It’s important not to penalize players for choosing their side,’ Kerbeci says. ‘That’s why the units are balanced and feature the same characteristics on both sides.’

But that doesn’t mean everyone will resort to the same brand of boring old gun. ‘The design and graphics [between the two sides] are very different. Throughout the missions in Story mode, enemies can use other means of attack, like bombers and unexpected unit landings.’

Moreover, Rogue Planet’s multiplayer mode will receive a little more ‘oomph’ with the first major update, expected in spring 2010. ‘[The update] will contain a multiplayer mode similar to local mode,’ Kerbeci explains. ‘The difference is that players can exit the game at the end of a round. The data collected that round is then sent to opponents through an Internet connection. The opponents are then notified and see the animations of the orders that were given to units. Opponents can then order their own units.

‘A match can thus be played in real time as well as in delayed time, depending on player preferences and availabilities. For us, this offers the best gaming experience on this platform.’

With all its gameplay features, in addition to its 3D sci-fi visuals, sound, and raging split-screen battles, Rogue Planet looks like it may keep strategy game fanatics warm through the early winter months.