Reckless Racing wears its Southern pride on its sleeve, from its title theme of “Dixie” to its drivers named Bubba, Cletus, and Lurlene. While the limited gameplay may not inspire much hootin’ and a-hollerin’, it’s still a fun little racer for your fancy-pants iPhone.
Bubba, Cletus, and the others are your competitors in a race through some of the South’s junkiest landmarks, like Bubba’s Yard and Trasher Hill. Using a top-down view, you have to power-slide around almost every corner. The level of control can be set to either Beginner or Advanced, and on Advanced, it feels like your car or truck is driving on a slick sheet of ice.
Those graphics are hotter’n butter on a biscuit.
Even though the Southern setting isn’t too sophisticated, the graphics sure are. On the iPhone, Reckless Racing contains only five small racetracks, but they’re beautifully rendered, with plenty of fine details. Rivers flow realistically, tires leave marks on the road when you screech around a corner, and road cones will go flying when you hit them. We just wish there were a lot more environments to show off the game’s great graphics.
The five levels are the biggest drawback of the game, because you’ll race through them in about two minutes apiece. You can also race around each track again in a reverse mode, but this hardly counts as a new track. If you go for the gold medal on each course, which amps up the A.I. drivers’ skill, it’s a more challenging ride. We should also note that the iPad version contains three more levels in a separate pack, which we hope will also appear in the iPhone version soon.
It’s like a country song come to life.
Dirt Rally mode, the game’s main campaign, is over in a flash, so you’ll also want to set a best time in Hot Lap mode and explore a slightly larger environment in Delivery mode. Delivery mode has some promise– you have to pick up boxes and rush them to various points on a map within a certain time limit. Unfortunately, this mode is missing from Reckless Racing’s online play.
Online play is Reckless Racing’s biggest draw, but we had a lot of trouble keeping a stable connection through the entire match. When we actually could race, the other players jumped around the track due to lag. Assuming these issues are fixed, the game’s online mode is still pretty limited, due to the very few tracks and modes. We were also unable to create a special user profile to post our scores and track times on an online leaderboard.
Reckless Racing has a great level of visual polish and a classic top-down view pulled straight from Super Off-Road. It’s also got online play, though we didn’t think it was a consistent experience. With a lot more tracks and gameplay modes, Reckless Racing would be a much better game.