Rabbit Run PRO

Rabbit Run PRO is a game from , originally released 31st December, 1969

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Rabbit Run Pro Review

We’ve been gaming on the iPhone for a couple of years now, and things are drastically different since the launch of the App Store. Back in 2008, the chances of a clunker selling in big amounts was a lot greater than it is today. With huge gaming publishers committed to putting out established I.P. on Apple’s handhelds, the little guys have to really bring it to have a shot at decent sales.

Rabbit Run is a casual game brought to us by a small UK-based developer, Red Dot. After digging around for a bit, we have strong opinions about this game. Unfortunately, it’s not pretty.

Rabbit Run is a casual game that’s very similar in structure to other “one more run” titles like Ninjatown: Trees of Doom and Doodle Jump. Playing the role of a cape-wearing, carrot-throwing rabbit, the objective is to fly across a garden shooting baddies.


Typical targets include angry farmers, bald eagles, and dogs. After a while, boss characters roll in on tractors, but with a few well-placed carrots, getting past them is way too easy. You must shoot them without letting them pass you by, otherwise it’s game over. Pressing and holding the left side of the screen makes the rabbit fly, while releasing it brings you back to the ground. You toss carrots by tapping the right side of the screen.

With the gameplay description out the way, it begs the question of whether the game is fun or not. In no uncertain terms, the game is a snooze and uninspired on every level. One of the things that make this style of game addicting to come back to are great mechanics and/or personality. This game has neither.

All’s not well in Farmville.

Within a few minutes, you’ll see the scope for the entire game. There’s no real strategy or depth built in, and the repetitive nature of the gameplay will give you the urge to hit the home button quickly.

The look and feel of the game is boilerplate as well. The background in the title screen is the same one you’ll be seeing in the game.

On the positive side, there are in-game achievements, with an interesting incentive to get them all. Earning all the achievements will get you a free copy of Red Dot’s next game. We’d be interested in seeing how it’d work through, since the game doesn’t appear to be web connected at all. Some minor stat-tracking, which displays your highest score, is also included.

Bashing a game is never fun. But with so many amazing games out there for consideration, there’s nothing here worth the download unless you want to try and win Red Dot’s next game. If there’s any takeaway from Rabbit Run, it’s that this kind of effort will not fly in 2010. Rabbit Run is two years too late.