Queen's Crown

Queen's Crown is a game from , originally released 31st December, 1969

Currently Unavailable

Recent posts about Queen's Crown

Queen’s Crown Review

Once you enter the wonderful world of RPGs, there are many different styles from which to choose, from personalized games with self-designed characters to specific stories told by pre-designed roles. Queen’s Crown opts for the latter of these options, and puts you into the role of a princess who communicates in emoticons and likes to take her fate into her own hands.

Eff it, let’s leave her.

Queen’s Crown comes from Com2Us, the makers of the well-known, though not always highly acclaimed Chronicles of Inotia series– but this game definitely outpaces its predecessors. Queens Crown has a suitably epic main storyline, full of regicide and dark forces rising to power, but it also has a plethora of side quests, which aren’t nearly as serious. The side quests are extraordinarily common (and occasionally tedious), but the game oddly only allows you to have five active quests at a time. The only other thing that mars the story is spelling and grammatical errors, which occur somewhat frequently.

One of the most impressive aspects of the game is its inventory system. Unlike other action RPGs which just have weapons, followed by better weapons, Queen’s Crown has interactive item systems. One of these is a gem system, with a variety of tokens you can use to enhance your weapons, and the other is an item creation system, which requires components you can find in the world and purchase from merchants. The inventory system itself is a bit hard to navigate, and it feels like it wasn’t made with touch controls in mind, but it suffices well enough.

That’s all you have to say? “Down arrow?”

Speaking of items, there are four weapons you can switch between in the midst of battle: A sword, a spear, an axe/ mace, and a bow. We didn’t find much use for the bow, due to the d-pad limiting our accuracy, but the other weapons use auto-targeting and each has its strengths. The variety of magic skills, though they take a while to attain, also add to the consideration of tactics. Enemies are endless– and a lot of higher level enemies are just variations on their lower level equivalents– but each have a slightly different attack tactic. The gameplay is easy to navigate, and though battles can descend into frantic button mashing, tactics need to be balanced to survive fighting a crowd of quickly respawning foes.

The cartoony animation gives the game a charming appearance, and the variety of NPCs and quests keep the game fresh. The battles can blur together, but the many hours of content make the game a good pick for RPG lovers. The game is enjoyable and accessible, but it is not perfect– and be sure to be wary of the in-app purchases, which sneak up occasionally with surprisingly high price tags.