polyhedra XL

polyhedra XL is a game from , originally released 31st December, 1969

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Polyhedra XL Review

Like many other developers, Binary Hammer went back to one of their iPhone games and ported it to the iPad’s big screen in a native format. The end result is pretty great, aided by the fact that they added a good amount of new content. However, are the extras enough to justify purchasing Polyhedra again?

Polyhedra XL is primarily the same formula as before. You hold your finger down on the screen to expand a shape and try not to hit any of the constantly moving enemies in the process. The gameplay benefits from a larger screen, since it makes it easier to see around your finger, and you have a lot more control over shifting the gravity with the accelerometer.

The bigger they are, the harder they pop.

There are four new levels in this iPad version, each containing a new shape to expand. These include triangles, parallelograms, trapezoids, and diamonds. All four are also available in the final mode, which combines every shape.

Another new element are the obstacles. These act as barriers on the stage and must be worked around. Hitting one solidifies your shape, meaning you can no longer expand it.

One downside to Polyhedra XL is how the shape outlines become very fuzzy when large. Also, the enemies can act a bit buggy, often getting stuck in the wall or disappearing completely when blocked off.

Unless you couldn’t get enough of Polyhedra the first time around, this iteration probably isn’t worth the upgrade. That said, newcomers to the game should still give it a try.

Editor’s Note: This review covers the content exclusive to the iPad version of this game. For the full game review, click here.