Plushed Gold Fever is a forgettable collection of only three minigames that lacks any presentation coherence or style. While Plushed tries to tie all three games together with a poorly written introductory story and Wild West theme, we couldn’t look past the spelling mistakes (‘voodoo’ has four o’s, not three) and the emphasis on in-app purchases.
In the world of Plushed Gold Fever, the dastardly Voodoo Mouse has decided to turn all of the town’s animal citizens into stuffed animals and hide them all over the place. When a horse returns to town, he discovers what the Voodoo Mouse has done and decides to rescue all of the poor, plush animals.
I know there’s gold here somewhere’¦
Rescuing all 30 of these animals will take time and patience. They have been scattered throughout three different minigames. In Gold Cart, the horse must ride across a treacherous track, jumping over pits and ducking to avoid low-hanging obstacles. These actions are done with simple swipes across the screen.
There is also Gold Smasher, which is a Bejeweled-type game, in which you select groups of colored rocks to smash. To move on to the next round, you have to reach a destruction quota. Finally, there is Gold Grabber, which features a swinging hook that you must aim at chunks of gold. Rocks and bats will get in your way, and if you hit them you earn no points. If you collect the majority of the gold in each stage, you move on.
In each minigame, you can randomly find a stuffed animal. That stuffed animal is then added to your library, where you can go and learn about the rescued plush. You can also find power-ups, which will help you in each game. For instance, there’s a laser sight for Gold Grabber that helps you line up your shots, or you can get a rocket booster to speed over jumps in Gold Cart.
Tonight I dine on turtle soup.
If you find yourself losing too quickly in each game, you can use coins you collect throughout each level to purchase more power-ups. If you don’t have enough, and you never do, you can buy coins with actual money. You can also use these coins to buy two other playable characters.
The real problem with Plushed Gold Fever–aside from the minigames that are limited in number and quality–is the lack of polish. There’s no production value to speak of, and no attention to detail. The text is poorly written, and the hints shown during the loading screen flash by too quickly to read.
Plushed Gold Fever needs a lot of care from the developer before we can recommend it. You might play it for ten minutes, but with so many more polished games on the App Store, you’ll soon go searching for something better.