Peggle

from PopCap, originally released 11th May, 2009

Shoot to clear all the orange pegs from 55 sparkling levels in what msnbc.com calls one of the "top 5 most addictive games of all time." Become a Peggle Master and pit your skills against over 40 Grand Master Challenges. Rack up bonus points and hit style shots that will make you smile for weeks.
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Recent posts about Peggle

Peggle Nights Released As In-App Purchase

PopCap, the masterminds behind the unrelentingly addictive smash hits Peggle and Plants vs Zombies, has just released an update to Peggle that that makes its PC sequel, Peggle Nights, available as an in-app purchase.

When you open the app after downloading the update, you’re asked if you’d like to purchase Peggle Nights for $2.99, play a five-level trial, or continue on to play regular old Peggle.

Suffice it to say that if you enjoyed Peggle (a game that’s like The Price is Right’s Plinko, but on candy-colored crack) you’ll like Peggle Nights. Though there’s very little difference between the two games aside from the levels, you won’t be disappointed by Peggle Nights if, like us, you were salivating for more the moment you finished the original. As the saying goes, if it ain’t broke, don’t fix it.

    Game Of The Month, May 2009: Peggle!

    iPhone gaming only seems to get stronger and stronger with each passing month, and May 2009 offered one of the best selections of Must Haves yet. There was the phenomenal Zenonia, with features and depth to rival many console RPGS. We also loved the action-packed Terminator Salvation, as well as Toki Tori’s elegant puzzles.

    Nevertheless, our choice for May’s Game Of The Month is clear: Peggle.

    Meet the Peggle Masters.

    Although most games on the App Store strive to be as accessible as possible, Peggle is a game with truly universal appeal. If you have a pair of opposable thumbs, it is very likely that you will fall under its spell.

    The concept is easily digestible–bounce a small metal ball through a level filled with pegs. But as the game gently shepherds you through the Peggle Institute’s trials, many hidden facets are revealed, one by one.

    The legendary Peggle Masters each endow a special power, resulting in balls that split into multiples or melt straight through the board. And there then there are bonus pegs to sharp-shoot, long bounce bonuses to garner, and many other scoring combos to explore.

    Only the most skilled (and obsessed) will make it all the way through Peggle’s forest of expert challenges. The unique thing about the game is that anyone and everyone can get there, because it motivates instead of discouraging. The urge to try that challenge just once more is very powerful, especially when the iPhone is right there in your pocket. Just try not to run out of batteries too often…

    Hats off to Peggle, STP’s Game Of The Month for May 2009!

    Peggle Review

    Good gravy. We knew Peggle was dangerously addictive on the PC, but this is ridiculous! We just spent the last half-day playing straight through, and we still haven’t had enough. We’re going to fall right back off the wagon tomorrow.

    This so-called casual game will eat the rest of your App Store collection for breakfast and wash it down with whatever remains of your spare time. It’s a brilliant fit for the iDevice, too… so much so that we’re now thinking of our iPhone as our “Peggle machine.”

    The beaver approves!

    Peggle is a seemingly simple game that’s loosely based on the Japanese pastime of Pachinko. A directional nozzle at the top of the screen launches a ball through a board full of colored pegs and bricks. The goal is to hit all the orange objects on the board before you run out of balls.

    Touching the screen points the nozzle, with an aiming line to show where the ball’s headed. A virtual dial allows for fine adjustments. As the ball bounces around the board, the pegs and bricks it hits light up, and then disappear a few seconds later. Most balls fall through the bottom of the screen and are lost, but some are caught and recycled by a bonus bin that travels from side to side.

    At first blush, Peggle looks like a game of chance. You point the nozzle, you shoot, and the ball bounces around a bunch according to the whims of the pegs. But in fact, this game asks a lot of the player–it just does it in such a subtle way that you’ll hardly realize you’re adapting.

    For instance, you will very quickly learn that it’s best to let the balls start high, and take their own course down the board. With more experience, you will see how balls ricochet across the screen off of pegs and bricks, and start to aim accordingly. You will find yourself timing the movement of the bonus bin, attacking clusters of pegs systematically to conserve ammo, and routinely making shots that once seemed impossible.

    Meanwhile, Peggle keeps sprinkling in new tricks to keep you off-balance and force you to adapt. There are purple pegs that jack up your score during a shot, improving your chance at a free ball; there are bonuses for long shots and stylish moves; and, finally, there are the all-important green pegs, which activate your special abilities.

    These special powers are the highlight of the game. The game’s Adventure mode is split into 11 chapters of five stages each, and the first 10 chapters are staffed by a wacky Peggle Master who has a new power to teach you. Every time you hit a green peg, you get to use that master’s technique.

    The powers are as inventive as the Peggle Masters are bizarre. For example, the Francophone lobster grants you pinball flippers on either side of the screen, useful for punching the ball back into the air and hitting more pegs. The jack-o-lantern offers up the “spooky ball,” which pops right back up to the top of the screen after falling through the bottom. And the fast-talking magical rabbit–who sounds like he’s trying to sell you a time share–spins a wheel to see what kind of bonus you get.

    These powers may be weird, but they are essential for earning your Peggle Diploma and making it to the final stage. Here, you get your choice of all 10 powers… a good thing, because these last five levels are next to impossible.

    If you manage to make it past these, 40 additional challenges await. And then there’s Duel mode, where you race against a friend or the CPU for the high score on a single level. Let’s just say you won’t be running out of Peggle anytime soon.

    Peggle looks great on the iPhone. The scaled-down graphics are sharp, and you can zoom in on shots to perfect your aim–although we noticed that the ball path tracer doesn’t always stretch into the zoomed-in screen. The “Ode to Joy” theme that plays at the end of the level is funny the first few times; 40 times in, not so much. iPod soundtrack is enabled.

    Basically, Peggle is everything we want in an iPhone game. It’s got a wry sense of humor, a solid presentation, hours upon hours of content, perfectly balanced and nuanced gameplay, a great learning curve, excellent controls… and anyone can play it! Don’t miss this one, folks.

    iPhone Peggle Rumored Soon

    Like the motion of the tides, the cycles of the moon, and the gradual heat death of the universe, so goes the inevitable porting of Popcap Games’ casual smash hit Peggle to new platforms. Now, according to Wired, it’s the iPhone’s turn!

    GameLife’s Earnest Cavelli reports that Popcap recently posted a short message on its Twitter feed (since redacted) indicating that Peggle would hit the App Store in “the first half of the year,” along with several other unnamed iPhone projects. Fingergaming speculates that a March timeframe is most likely, since that’s when the XBLA and DS versions of the game are due.

    For those unfamiliar, Peggle’s sort of a pachinko-pinball hybrid where you aim and drop balls from the top of the screen. The goal is to hit and remove all the orange pegs from each level, and there are lots of bonus goals to shoot for as well. You can give the free Web version a go here to get a better idea. We freaking love this game, and we can’t wait to see how it’ll turn out on the iPhone.

    [from Wired and Fingergaming]