Brace yourself for a shock: Monster Falls by Ticking Box Studio is a game about falling monsters. In fact, it’s rainin’ fuzzy men. Your job is to guide your falling monster pal down a rocky shaft and collect points during your descent. If you bounce off a wall or an object, your score is lowered. As you progress, the caverns down which you fall become more complex.
That’s about it, as far as Monster Falls goes. Sure, the task at hand is simple– or it feels like it, anyway. That false sense of security is what real monsters employ to lure children under the bed. Truth is, once you get deeper into the game, you begin to realize that even though Monster Falls only asks one thing if you, you have to stay on your toes to meet your goal.
Your monster friend free-falls down each level, and you guide him (her? it?) by tilting the iPhone left and right. Differently-colored globes represent points, which you reap to tally up the highest score possible. Bonus points are awarded depending on how clean your fall is. If you bump into every wall and floating object, don’t expect a high score. If you don’t score sufficiently, progressing to higher levels will prove difficult.
If only there were an indication of which way to go…
It’s the kind of game you’ve played a thousand times before on the iPhone (think Doodle Jump in reverse), but that doesn’t make it any less addictive. You’ll try, fail, try again, succeed, and then fail again. Monster Falls is meant to be a distraction instead of a full-blown game, and it does its job well.
But given its shallow nature, Monster Falls won’t enthrall you for hours; it can only offer so much in the way of content. The world’s highest scores are registered immediately and pop up whenever you complete a level, so if you want to reach for the highest star (go you!), your motivation is right in front of you. Otherwise, you’re probably not going to find much of a reason to go back and re-do levels, except to get the necessary score to open bonus levels and progress further in the game.
There’s also a noticeable lack of options in Monster Falls. There’s no tilt calibration and no music or SFX volume. You can’t pipe in your own playlist. There are also some issues with crashing when the game is played on a 3G iPhone (even after a reboot), which is puzzling because the simple graphics don’t hog resources.
The lack of options is unfortunate but not surprising, as Monster Falls aims to be a simple, enjoyable twitch game. It pretty much hits the mark. If you’ve been craving something that will test your reflexes and you’re Doodle Jump’d-out, consider a vacation at Monster Falls.