Memovator is a game from , originally released 31st December, 1969

Currently Unavailable

Recent posts about Memovator

Cheap Shot: Memovator

Playing Memovator while actually in an elevator is an activity that puts you at dual risks. For one, it’s almost guaranteed that you will end up cursing the slowness of your reflexes, thereby annoying your fellow stair-shirkers and exposing yourself further as the iPhone addict you are. Plus, it’s entirely guaranteed you will miss your stop, as this simple diversion sucks at your attention as much as some of us suck at tapping the screen at the right time.

It’s almost like the customer service of Diner Dash has been razor-focused the single activity of elevator attendant. Passengers step in and indicate their floor, with easy-going piano jazz in the background (probably a better choice than elevator music, although God knows we would pause the SNES Jurassic Park game just to listen to those generic, timeless tunes, so who can say?). If you let each smiling passenger off at the correct floor they maintain their good humor; miss a stop and they’ll become hopping mad and berate you.

You speak in riddles, ma’am. And pictures.

Each level has 20 floors, but only the first one uses Arabic numerals. Roman may be doable for many, but unless you read Chinese, level three is where things get taxing. The other challenge, besides learning to recognize symbols that may or may not even relate to numbers (One particularly cute level features animal graphics– “Kitty floor, please!”) is handling multiple requests, and doubly so when there is no apparent order to the floors.

There is no way for you to know that this pretty flower is above that pretty flower unless you have a savant’s memory, so Memovator really does end up testing raw tapping reflexes. It’s worth 99 cents just to check out the art, though, so brace yourself for some quick-tap anxiety and grab it.