”Memory”: a game retro style and very popular amongst children. It is almost certain that the little one easily beats the adult. But why and what could be the reason? This game is a little different compared to another well known game, the mine-sweeper game because the difficulty is not found in maintaining one-self concentrated but in the ability to release stress, be spontaneous and present. The word “memory” associates directly with the memory functions of the human brain. The human memory is found to degrade with stress and anxiety over prolonged times of exposure. One of the best remedies to combat stress is meditation.
This game was made and based on 3 objectives: to have a little fun; a tool for checking out the stress level and finally playing with the minds capacity of recognizing and remembering a human face.
The first tool of the Zen practice is concentration. The goal is to confront the reality perfectly spontaneous – like a child.
The click-counter and chronometer were introduced to induce a sense of competition to stress the player thus simulating the real world we are living in. These devices certainly make playing more difficult. It is therefore a healthy challenge overcoming the natural focus in “winning” – that is being able to ignore these watching eyes and focus on the game and hence play the game perfectly spontaneous. The counter and the chronometer may also be used when playing the game with a friend.
We start playing with a board completely covered. Poking one of the cells, will un-cover a face that will stay visible without further clicks. Every time we touch (click) a cell, a face of a person will be revealed. There are 8 pairs of faces in total hiding in the game-board randomly placed. The objective is to match all faces. Matching has to be done in 2 consecutive clicks. Not making a match, the previous face appear for about a second and then becoming covered again. On the other hand, if the face of the second consecutive click matches the first face, both faces will become permanently uncovered i.e. stay visible until the entire game board is uncovered and the game is won.
There is no loosing playing this game but we may loose the patience, giving up before all cells are uncovered. When finally all cells are uncovered you will be greeted with a cheerful fanfare and your handset will vibrate briefly.
This game does not bother you with suggestions of purchases and is free from commercials meaning no risk for unintentional buying of products or services and no straying off to obscure web-sites. This is particularly good when your children plays the game. This is what you get when you buy this app.