MÜHLE10 is a classic strategy board game that has been played for more than two thousand years – the classic Nine Men’s Morris game.

MÜHLE10 allows true ONLINE-GAMING via Internet (3G or WiFi) against players from the whole world!
Furthermore it’s possible to play against the strongest computer player of all nine men’s morris versions in the whole AppStore.

First of all the player color must be selected – white or black. After the color has been chosen the computer player’s strength has to be selected.

Skills I – III:
These skills are very suitable for beginners.

These skills show the true strength of the computer player and are suitable for true merrils masters.

After the skill has been chosen the white player starts the game.

After entering the game lobby available players will be searched automatically.
As soon as a suitable player has been found a new match gets started.

Both players are allowed to take their moves within 10 minutes. If one of the players runs out of time – he has lost the game.

At the end of online-matches the game results and the impact to the high score is shown. All results are collected in the global high score-table and allow a comparison with other players. The results are calculated in the m-ELO method which is a variation of the well known ELO rating system used in chess.

All online friends are visible and may be invited directly to a match.
Furthermore all online players are visible and may also be invited to a match.

This mode allows to use the iPhone similar to a classic merrils board. Two players may play by turns on one device.


Placing phase:
Each game starts with an empty board and the players take turns in playing the tokens on an unused and valid position on the board. Valid positions are at the corners and at the intersections between the lines on the board. To place a token, simply tap the position on the board.

The remaining tokens left to place are shown at the top of the board (black tokens) and at the bottom of the board (white tokens).

Moving phase:
Once each of the players has placed all nine tokens on the board, they take turns in moving one of their tokens to an open adjacent position along a line, tap a token to select it and the valid positions you may move to are highlighted with a blue glowing dot. Then tap one of the highlighted positions to move the selected token to it.

Forming a mill:
During the placing phase of the moving phase, whenever a player forms a row of three connected pieces along one of the lines on the board (a mill), they may permanently remove one of the opponent’s token from the board.

Opponent tokens that are in mills too may only be removed if there are no other opponent tokens to remove.
To remove an opponent’s token from the board after forming a mill, simply tap the token. The available tokens that are allowed to be removed are rotating their wings to indicate that they are available.

Flying Phase:
When a player is reduced to three tokens they are allowed to move their tokens to any open position on the board, not just to adjacent positions. This is called ‘flying’.

Ending the game:
To win the game you must prevent your opponent from playing by blocking off all their moves, or you must reduce them to two tokens.
The game ends in a draw if the same board position is repeated three times or fifty moves are played without either player forming a mill.

At the beginning of the game, it is more important to place pieces in versatile locations rather than to try to form mills immediately and make the mistake of concentrating one’s pieces in one area of the board.
An ideal position, which typically results in a win, is to be able to shuttle one piece back and forth between two mills, removing a piece every turn. For example, in the diagram above, white can win the game even if black moves first.

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