God of Blades is more than just a game about swords. It’s a psychedelic experience reminiscent of dogeared, fantasy paperback novels from the ’70s. The graphics and color scheme are distinct from many games available today, and the same can be said for the gameplay. This isn’t your typical hack-and-slash game. God of Blades plays more like a dance or rhythm title, where you need to swing or parry at exactly the right moment.
There is a story to God of Blades, mostly involving the return of a dead king to fight against evil warriors and monsters. Most of these story moments come in cinematic cutscenes in which our hero journeys through the universe and learns more about his task. The cutscenes are the most compelling part of the story, as they highlight the specific visual style of the game. The rest of the story isn’t as interesting, but it can be easily skipped for those who want to get straight to the action.
By the gods, vile beast, I shall smite you.
In God of Blades, your job isn’t to maneuver around your enemy. Your job is to run straight towards your enemy and swing at a precise moment. Your character runs automatically, and swinging your blade is controlled by swiping across the screen. Swiping up or down makes the hero slice his sword through the air. If you swipe across the screen, your character will spin his blade around and hopefully chop at his foe. You can also swipe backwards, causing your hero to parry and block any incoming attacks.
This game is really about rhythm. You need to attack at just the right moment, or you and your opponent will bounce off each other and run at each other again and again. After a while, you gain a momentum and fluidity to your attacks. If you knock an opponent back, you can throw them into the next enemy, or you can use an enemy’s attack against them.
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In a game called God of Blades, you can expect a good deal of swords. As your hero progresses further, he unlocks new areas of his memory. This in turn earns you new weapons. Swords vary in terms of weight and power, but they also each have their own powers. Some swords can throw flame, and others can suck enemies whole into a dark abyss. These new blades add a bit of variety to the game.
While God of Blades does offer something new, it hasn’t quite perfected its game style. The rhythm at times feels off, and the levels don’t offer much variety. God of Blades does feature an endless mode, where you can swing and slice at enemies for as long as you like or until you die. Still, God of Blades doesn’t quite have that addictive quality yet.