GDC is a place to celebrate gaming’s success stories – and recall its failures, too. Gamesindustry talks to four developers about mobile game projects that just didn’t pan out, including Pocket Mobsters by Massive Damage, and Gizmonauts by Backflip Studios.
Much of Gizmonauts’ design borrowed from things that worked in DragonVale. But when the soft launch provided poor metrics, they didn’t respond properly. They had fallen in love with the things that worked, and had too much faith the game would still find success like its predecessor.