It is impossible to describe in a simple and accessible way the mechanics of the game. In short, it is a logical musical production in which you have demonstrated not only the ability to think, but also fantasy, because levels allow you to perform tasks in different ways. Breaking rays, cutting, coloring and management are just the tip of the iceberg. Often literally count millimeters, delicate shifts analog or a complete change of approach (a last resort). The assumptions themselves are trivial, but a lot of Stamina can stop even tens of minutes, despite the fact that anyone can end up in a few seconds.
In Flow light, the player uses various game mechanics to bend streams of light particles to fill audio containers. As each of the audio containers is filled, an audio channel introducing an instrument or sound is added to the game’s music. In most levels, the audio containers are a variety of colors which the particle stream must match in order to fill it. The player changes the color of the stream by manipulating it over fixed areas of the level which dye the particles as they pass through them. The goal of each level is to direct and split the stream in such a way that each audio container is filled simultaneously, revealing the level’s full soundtrack.
A variety of control points are available to the player, each of which modifies the trajectory of the particle stream in a certain way. In each level, the player is given a set selection of control points which they place in certain positions in the level. These controls include:
The Directional Control accelerates the particle stream toward a set direction.
The Attraction Control attracts the particle stream towards it.
The Repulsion Control repels the particle stream away from it.
The Rabbit Control energizes the particles, increasing their speed.
The Deflect Control reflects the particles along a straight line which the player can adjust the angle of to change direction.
With the exception of the Deflect Control, the player can also adjust the strength of each control by increasing its size.