Corporate Fury

Corporate Fury is a game from , originally released 31st December, 1969

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Corporate Fury Review

When you hear a game title like Corporate Fury, you wouldn’t be alone in associating it with general chaos of our fragile financial system. After all, several companies cashed in on the whole calamity by basing whole games around the Wall Street bailouts. Swinecrafters, the creators of Corporate Fury, had different plans altogether. Their effort is so bizarre and weird that it’ll definitely garner strong feelings. Whether those feelings are positive or negative depends on the eye of the beholder. Never ones to mince words, we’re always happy to cut through the hype and share what’s real.

The drama is set in a futuristic world full of corporate suits looking to get ahead. Instead of climbing the corporate ladder by good ol’ fashioned hard work and ass-kissing, Corporate Fury does things differently. You start the game as a child that watches your Dad get brutally slaughtered by his coworker. Dad’s murderer sits on top of the corporate hierarchy in the game, and he represents the head guy that you’ll need to conquer at the end of the adventure.

The first squared circle atop a skyscraper.

Corporate Fury has gameplay that attempts to combine tenets of action-adventure and RPG games. RPG elements reveal themselves through the overworld you’ll have to traverse and the extensive story laid out in cutscenes. In between the story segments, you’ll be fighting in battlegrounds to build your experience and take down coworkers with more pull. This all sounds great and original on paper, but the execution of the entire package is clumsy.

Unresponsive controls permeate every area of the game. Controlling your character feels like navigating a rusty military tank. Running around the game world is slow and imprecise. Fighting doesn’t feel especially great either. Combat quickly devolves into unsatisfying button-mashing. Another problem we noticed is the AI balancing being off. Before you can beat the characters needed to progress the storyline, you have to fight many throwaway bouts to earn credits to upgrade your fighter. We consistently went into bouts being way underpowered, and these skill gaps strikes us as cheap attempt to lengthen the game. If the fighting was fun, we could talk ourselves into overlooking the grinding, but it’s not.

Rotten Pig is the classiest place in town.

The story here stands out for its purposeful absurdity. Some of the conversations and comments will make you laugh out loud. You’ll see characters crack jokes, curse each other out, and talk about random things like sexually transmitted diseases. While the delivery of the story is fairly clinical and typical, the effectiveness of the writing still stands strong. Whether we were talking to a main character of an NPC, we were genuinely interested in reading all the ridiculous dialogue. If you can somehow stomach the below average gameplay, there’s a unique tale underneath Corporate Fury.

While looks and sounds don’t define a game, Corporate Fury is horrible in these areas. The art style is bland, with environments that make trudging around a snorefest. People are animated poorly, and the fighting is full of choppy frame skips. Without a morsel of hyperbole, the generic rock soundtrack in this game is one of the worst we’ve heard all year. The sound effects are just as bad. For example, female characters scream like men. Seriously.

One thing is certain about Corporate Fury. The team at Swinecrafters put a ton of energy into making something unique and different. They succeeded in those goals, but the game has so many issues that it’s hard to see this one being salvageable by updates or patches. Besides a hilarious story, we can’t recommend this game at all. Save your money folks; this piece of swine is completely inedible.