Castle Warriors

Castle Warriors is a game from , originally released 31st December, 1969

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Castle Warriors Review

What would Galcon look like with the benefit of a third dimension? Something very similar to Castle Warriors, we suspect. While Galcon takes place in the darkness of space and Castle Warriors has you roaming the medieval countryside, these two game share a lot in common in terms of gameplay. Castle Warriors is a game about capturing and maintaining territory and doing so in a timely fashion. With just enough RTS twists to set this one apart from its closest competition, we’re certain that you will have a blast.

Round and round you go– you spend the lion’s share of your time in the game rotating around the spherical playing field. The scrolling is smooth and the scenery is colorful, so there is plenty of eye candy. It also literally adds a new dimension to the gameplay. While you can view enemy castles on a mini map, you can’t see them all at once on the screen, so you’ll be forced to roll to and from your own captured castles and those of the enemy to transfer troops.

And that’s what this game is all about: capturing castles. You send waves of loyal warriors to do battle against neighboring castles. However, as you send them out, your initial castle is left more vulnerable to enemy hordes. What results is much like a game of cat and mouse, chasing after the enemy as they disperse across the map.

Storm the gates!

To add an extra level of strategy, the fighting is broken up into days (with a final day by which you must have conquered all your foes), and after each cycle, you can earn castle upgrades, additional units, and more to help in your conquest. Gaining units as time wears on feels highly reminiscent of Risk, but that’s not a bad thing. Having skirmishes as you clash midway between castles is also a nice touch and adds to the required strategy.

There are 12 battlefields in all, so variety is not a problem. These are opened via the story’s campaign mode, and you can replay your favorites. However, there is a distinct lack of secondary modes to further prolong the play. No multiplayer skirmishes, no time trials, nothing of the sort. An update is coming down the pipeline soon, but with untold features. As such, this is definitely a game that you want to break up into small play sessions, as you may otherwise plow through it rather quickly.

But if that is your goal, this would be $1.99 well spent. It doesn’t have the longevity of a Galcon, thanks to the multitude of modes present in that series, but it looks great, runs smoothly, and could easily offer you hours of fun.