Brothers In Arms® Hour of Heroes

from , originally released 31st December, 1969

Play through three famous WWII campaigns in this 3rd-person shooter.


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Reviews:

Brothers In Arms Hour Of Heroes Review

Nobody said bringing a big action franchise like Brothers In Arms to the iPhone would be easy. It’s hard enough to play these modern shooters with thumbstick controllers, so shrinking everything down and removing the buttons isn’t exactly a recipe for success. Brothers In Arms Hour of Heroes is far from the most playable game on the App Store, but it does a lot better in the gameplay department than you might expect. When all was said and done, we ended up liking it.

Brothers In Arms Hour of Heroes spans three major WWII campaigns’”the Normandy invasion, the fighting around Tunis in North Africa, and the Battle of the Bulge in the Ardennes forest’”that are split into five or six missions each. You control an American infantry soldier from an over-the-shoulder third-person viewpoint, dashing from one firefight to another with a squad of fellow grunts.

Each mission is broken up into many bite-sized objectives, such as taking out Nazi bunkers, sabotaging artillery pieces, and ridding tall buildings of snipers. The action is extremely linear, to the point that it’s practically on rails. You have to follow the objective markers to move from points A to B to C, or you’ll just fail the mission without explanation.

On the other hand, gameplay is fast-paced and tightly scripted, so it doesn’t feel like a loss’”you’re kept very busy fighting your way out of ambushes, flanking through alleyways, and the like. The game does a good job mixing things up by forcing you to switch between the three main weapons and dive for cover. Occasionally, it also puts you at the controls of a tank, which can be a lot of fun.

At its best, Brothers In Arms can have a real cinematic quality, when the insane onscreen action coordinates perfectly with planes buzzing overhead, Nazis yelling in German, ordinance detonating all around, and your sarge shouting orders in your ear. The graphics are pretty strong; the models may be blocky, but the frame rate holds up well under extreme duress, and that’s what really counts.

Unfortunately, the game isn’t always at its best. Sometimes confusion reigns, and it becomes difficult to tell what you’re supposed to do. You may die repeatedly without knowing why, until you finally blunder through by accident. Also, the controls are clumsy. Knowing this, Gameloft gives you three possible control setups… but none of them are great. The game compensates somewhat with auto-aiming, and practice helps, but it never feels completely natural. It doesn’t kill the game, but it can definitely be frustrating, especially when trying to turn around quickly. And throwing grenades is rendered impossible by completely worthless’”and unnecessary’”tilt controls.

Overall, though, Brothers In Arms Hour of Heroes is an ambitious game that gets a lot more right than it does wrong. It’s good for three to five hours of high octane fighting, interspersed with some truly spectacular moments. It’s a pricey buy at $9.99, but it delivers the goods in a way that is next to impossible to find on the App Store.

Previews:

Brothers In Arms Hour Of Heroes First Impressions

We’ve had a chance to play through a few levels of Gameloft’s WWII-themed shoot ‘em up, and while we’re not ready to review it just yet, the game has made a fairly positive impression thus far.

The first thing we’ve noticed about Brothers In Arms Hour Of Heroes is that its combat action is nonstop, quite literally. The levels don’t last long–each scenario seems to take between five and ten minutes to beat–but practically every moment is filled with crazy scripted events, from firefights and planes bombing the battlefield to tank ambushes. We even saw a few scenes right out of the latest console BIA, Hell’s Highway, like the throw-down in an abandoned church.

Neither the framerate nor the textures are wonderful, but all the scripted moments lend the game an impressive cinematic quality. The sound design does wonders for the immersion level, too. It really sounds like you’re in the middle of a pitched battle, complete with the constant chattering of automatic weapons fire, and soldiers screaming in both German and English.

The jury is very much out on the game’s playability. We are thankful for the generous auto-aiming and prominent objective markers, but we found it pretty difficult to move around at first. We seemed to be getting stuck on objects and along walls fairly often. Practice helps, and there are alternate control schemes available as well.

We’ll report back with a full review ASAP. In the meantime, have a look at this gameplay video, which covers a firefight, a sniper battle, and a tank sequence.