Beholder is a dark game. And it can be really dark. It’s a game about surveillance, choices, and consequences. In the (possibly not so) distant future surveillance is the norm and the player is a state-appointed monitor of that information. The player is the manager of an apartment building who has been assigned by the state to monitor the residents. The choices made in the game have direct impact on the tenants of the building, if the info is reported. And that’s the main choice in the game. We done, compelling, and voyeuristic and sadistic fun.