Baffling Ballistics

Get ready to launch your spacecraft through puzzles utilizing realistic physics! You’ll encounter the gravity of planets, the heat of stars, the forceful gusts of solar winds, space altering wormholes, and more as you figure out multiple solutions for each level. Complete each level by choosing your spacecraft’s starting position, initial speed, initial orientation, and then launching it. After launch, your spaceship’s path will be influenced by a number of different elements including:

*The gravity of planets
*The force of solar winds
*The resistance of nebulas
*Position-altering worm holes
*The reverse gravity of white holes
*The scorching heat of stars

In addition to the wide variety of level elements, there is also a lot of variety in level types, including:

*Levels with a starting area and a goal.
*Levels with a goal only (you may start anywhere).
*Levels with multiple goals.
*Levels with collectable items and goal(s).
*Levels with collectable items and no goal (The objective is to collect all collectables)
*Levels which allow the use of the “Nav Computer” to predict your path before launching.

Each level has multiple solutions. To guide you towards specific solutions, each level has one or more accomplishments that may be attained. These accomplishments include high speed, low speed, long path, short path, and others.

Levels in the game are divided into episodes with 15 levels each. The levels in the first episode will slowly introduce all of the level elements and level types to give you a good understanding of the game. If you find that you like the game, be sure to get episode 2!

*Orbiting Planets
*Solar Winds
*Worm Holes
*White Holes
*Orbiting Goals
*Level Accomplishments
*Nav Computer
*Universal app (works on iPhone and iPad)

Check out the website for a video of gameplay!

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>