from React Games, originally released 22nd June, 2009



Recent posts about Archon

Archon Review

For a lot of gamers, the venerable game of chess is pure Dullsville. Dopey, worthless pawns; horses that move in an “L” shape; old guys playing in the park; games that take hours… who needs it?

We want to make up our own rules based on Saturday morning cartoons–we want action, excitement, spellcasting, and scantily clad women! You will find all that stuff in Archon, too, but with only weak CPU opponents to fight, it’ll go stale fast.

Genie vs. Genie!

Archon is an iPhone remake of the 1983 Atari classic, with updated graphics and controls. Two teams of legendary creatures and warriors vie over a checkered board. Victory is granted to the side that owns all five Power Squares at the end of a turn, or simply annihilates the enemy.

In chess, moving onto a square inhabited by an opponent’s piece captures it, but in Archon, it starts a fight–the two beings jump onto a battlefield and throw down. A virtual d-pad moves your character, while touching the screen attacks, provided that your attack light is green (this is to prevent button-mashing and force tactical play). The winner gets the space, and the loser dies.

The Light and Dark sides are made up of roughly equivalent pieces that each have a different movement and power profile. For instance, the pawn-like white Knights are matched by evil Goblins. Both are weak in health and attack with a melee weapon. Archers and Manticores shoot across the screen. The Phoenix and the Banshee have an aura that deals damage to the enemy over a short range.

In theory, even the lowliest Goblin can club the opponent’s valuable Unicorn to death, or damage it severely enough for another piece to finish it off. Further, if your piece enters combat on a square that matches its color, it gets a substantial health bonus.

Pay close attention to the color cycle.

The board’s squares gradually cycle from dark to light and back again. So, the winning strategy is usually to time your attacks correctly, sending waves of weaker pieces to kill off the other side’s big guns.

And then there’s the “King” pieces–the good Wizard and the evil Sorceror, respectively. In addition to being very powerful in combat, these guys have a list of magic spells that they can cast once each per game (provided they’re alive, of course). You can resurrect a piece, freeze an opponent’s piece for a turn, heal a damaged warrior, or force a color cycle. These can be game-changers if used at the right times.

Archon’s gameplay is solid enough, clearly, but there’s a lack of competition that limits the game’s lifespan. Even the toughest of the three difficulty levels doesn’t present much of a challenge after a few games. It’s too easy to outwit the enemy pieces during combat, while mounting a blitzkrieg on the Power Squares.

Archon is a cool game. We like the updated presentation–especially the killer rock soundtrack–and the gameplay holds up well. However, it really needs human opponents (over Bluetooth and the web) and online high scores to be a worthwhile buy, in our opinion.

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